system_archive: Use a regular function pointer instead of std::function for file-scope system archive array
This allows the array to be constexpr. std::function is also allowed to allocate memory, which makes its constructor non-trivial, we definitely don't want to have all of these execute at runtime, taking up time before the application can actually load.
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1 changed files with 2 additions and 3 deletions
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <functional>
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#include "common/logging/log.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/system_archive/ng_word.h"
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@ -13,7 +12,7 @@ namespace FileSys::SystemArchive {
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constexpr u64 SYSTEM_ARCHIVE_BASE_TITLE_ID = 0x0100000000000800;
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constexpr std::size_t SYSTEM_ARCHIVE_COUNT = 0x28;
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using SystemArchiveSupplier = std::function<VirtualDir()>;
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using SystemArchiveSupplier = VirtualDir (*)();
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struct SystemArchiveDescriptor {
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u64 title_id;
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@ -21,7 +20,7 @@ struct SystemArchiveDescriptor {
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SystemArchiveSupplier supplier;
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};
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const std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHIVES = {{
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constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHIVES{{
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{0x0100000000000800, "CertStore", nullptr},
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{0x0100000000000801, "ErrorMessage", nullptr},
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{0x0100000000000802, "MiiModel", nullptr},
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