yuzu/game_list_worker: Specify string conversions explicitly
Allows the game list worker code to compile successfully with implicit string conversions disabled.
This commit is contained in:
parent
7a82d6f394
commit
ed2fedac13
1 changed files with 2 additions and 2 deletions
|
@ -45,7 +45,7 @@ bool HasSupportedFileExtension(const std::string& file_name) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsExtractedNCAMain(const std::string& file_name) {
|
bool IsExtractedNCAMain(const std::string& file_name) {
|
||||||
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
|
return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
|
||||||
}
|
}
|
||||||
|
|
||||||
QString FormatGameName(const std::string& physical_name) {
|
QString FormatGameName(const std::string& physical_name) {
|
||||||
|
@ -97,7 +97,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
// The game list uses this as compatibility number for untested games
|
// The game list uses this as compatibility number for untested games
|
||||||
QString compatibility{"99"};
|
QString compatibility{QStringLiteral("99")};
|
||||||
if (it != compatibility_list.end()) {
|
if (it != compatibility_list.end()) {
|
||||||
compatibility = it->second.first;
|
compatibility = it->second.first;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue