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gl_rasterizer: Implement AnalyzeVertexArray.

This commit is contained in:
bunnei 2018-03-24 02:01:03 -04:00
parent 8041d72a1f
commit ed2134784e
2 changed files with 56 additions and 1 deletions

View file

@ -229,6 +229,41 @@ public:
BitField<21, 6, VertexSize> size; BitField<21, 6, VertexSize> size;
BitField<27, 3, VertexType> type; BitField<27, 3, VertexType> type;
BitField<31, 1, u32> bgra; BitField<31, 1, u32> bgra;
u32 SizeInBytes() const {
switch (size) {
case VertexSize::Size_32_32_32_32:
return 16;
case VertexSize::Size_32_32_32:
return 12;
case VertexSize::Size_16_16_16_16:
return 8;
case VertexSize::Size_32_32:
return 8;
case VertexSize::Size_16_16_16:
return 6;
case VertexSize::Size_8_8_8_8:
return 4;
case VertexSize::Size_16_16:
return 4;
case VertexSize::Size_32:
return 4;
case VertexSize::Size_8_8_8:
return 3;
case VertexSize::Size_8_8:
return 2;
case VertexSize::Size_16:
return 2;
case VertexSize::Size_8:
return 1;
case VertexSize::Size_10_10_10_2:
return 4;
case VertexSize::Size_11_11_10:
return 4;
default:
UNREACHABLE();
}
}
} vertex_attrib_format[NumVertexAttributes]; } vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF); INSERT_PADDING_WORDS(0xF);

View file

@ -14,7 +14,10 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
@ -146,7 +149,24 @@ static constexpr std::array<GLenum, 4> vs_attrib_types{
}; };
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) { void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
UNIMPLEMENTED(); const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
const auto& vertex_attributes = regs.vertex_attrib_format;
if (is_indexed) {
UNREACHABLE();
}
const u32 vertex_num = regs.vertex_buffer.count;
vs_input_size = 0;
u32 max_offset{};
for (const auto& attrib : vertex_attributes) {
if (max_offset >= attrib.offset) {
continue;
}
max_offset = attrib.offset;
vs_input_size = max_offset + attrib.SizeInBytes();
}
vs_input_size *= vertex_num;
} }
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) { void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {