diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp index 8e247ff5c0..981d92a9c0 100644 --- a/src/citra_qt/config.cpp +++ b/src/citra_qt/config.cpp @@ -7,12 +7,12 @@ #include #include "citra_qt/config.h" +#include "citra_qt/ui_settings.h" #include "common/file_util.h" #include "core/settings.h" Config::Config() { - // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); @@ -67,6 +67,51 @@ void Config::ReadValues() { Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool(); Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt(); qt_config->endGroup(); + + qt_config->beginGroup("UI"); + + qt_config->beginGroup("UILayout"); + UISettings::values.geometry = qt_config->value("geometry").toByteArray(); + UISettings::values.state = qt_config->value("state").toByteArray(); + UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray(); + UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray(); + UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray(); + UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool(); + qt_config->endGroup(); + + qt_config->beginGroup("Paths"); + UISettings::values.roms_path = qt_config->value("romsPath").toString(); + UISettings::values.symbols_path = qt_config->value("symbolsPath").toString(); + UISettings::values.gamedir_path = qt_config->value("gameListRootDir", ".").toString(); + UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool(); + UISettings::values.recent_files = qt_config->value("recentFiles").toStringList(); + qt_config->endGroup(); + + qt_config->beginGroup("Shortcuts"); + QStringList groups = qt_config->childGroups(); + for (auto group : groups) + { + qt_config->beginGroup(group); + + QStringList hotkeys = qt_config->childGroups(); + for (auto hotkey : hotkeys) + { + qt_config->beginGroup(hotkey); + UISettings::values.shortcuts.push_back(UISettings::Shortcut(group + "/" + hotkey, + UISettings::ContextedShortcut(qt_config->value("KeySeq").toString(), + qt_config->value("Context").toInt()))); + qt_config->endGroup(); + } + + qt_config->endGroup(); + } + qt_config->endGroup(); + + UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); + UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); + UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); + + qt_config->endGroup(); } void Config::SaveValues() { @@ -107,6 +152,39 @@ void Config::SaveValues() { qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub); qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port); qt_config->endGroup(); + + qt_config->beginGroup("UI"); + + qt_config->beginGroup("UILayout"); + qt_config->setValue("geometry", UISettings::values.geometry); + qt_config->setValue("state", UISettings::values.state); + qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry); + qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state); + qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry); + qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible); + qt_config->endGroup(); + + qt_config->beginGroup("Paths"); + qt_config->setValue("romsPath", UISettings::values.roms_path); + qt_config->setValue("symbolsPath", UISettings::values.symbols_path); + qt_config->setValue("gameListRootDir", UISettings::values.gamedir_path); + qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan); + qt_config->setValue("recentFiles", UISettings::values.recent_files); + qt_config->endGroup(); + + qt_config->beginGroup("Shortcuts"); + for (auto shortcut : UISettings::values.shortcuts ) + { + qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first); + qt_config->setValue(shortcut.first + "/Context", shortcut.second.second); + } + qt_config->endGroup(); + + qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); + qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); + qt_config->setValue("firstStart", UISettings::values.first_start); + + qt_config->endGroup(); } void Config::Reload() { diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index 1f8d69a035..faf0572692 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -8,6 +8,7 @@ #include "game_list.h" #include "game_list_p.h" +#include "ui_settings.h" #include "core/loader/loader.h" @@ -100,19 +101,15 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) current_worker = std::move(worker); } -void GameList::SaveInterfaceLayout(QSettings& settings) +void GameList::SaveInterfaceLayout() { - settings.beginGroup("UILayout"); - settings.setValue("gameListHeaderState", tree_view->header()->saveState()); - settings.endGroup(); + UISettings::values.gamelist_header_state = tree_view->header()->saveState(); } -void GameList::LoadInterfaceLayout(QSettings& settings) +void GameList::LoadInterfaceLayout() { auto header = tree_view->header(); - settings.beginGroup("UILayout"); - header->restoreState(settings.value("gameListHeaderState").toByteArray()); - settings.endGroup(); + header->restoreState(UISettings::values.gamelist_header_state); item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h index 0950d96220..48febdc602 100644 --- a/src/citra_qt/game_list.h +++ b/src/citra_qt/game_list.h @@ -31,8 +31,8 @@ public: void PopulateAsync(const QString& dir_path, bool deep_scan); - void SaveInterfaceLayout(QSettings& settings); - void LoadInterfaceLayout(QSettings& settings); + void SaveInterfaceLayout(); + void LoadInterfaceLayout(); public slots: void AddEntry(QList entry_items); diff --git a/src/citra_qt/hotkeys.cpp b/src/citra_qt/hotkeys.cpp index 929ba6f0e5..92525d53ca 100644 --- a/src/citra_qt/hotkeys.cpp +++ b/src/citra_qt/hotkeys.cpp @@ -4,11 +4,12 @@ #include +#include #include -#include #include #include "citra_qt/hotkeys.h" +#include "citra_qt/ui_settings.h" struct Hotkey { @@ -24,54 +25,38 @@ typedef std::map HotkeyGroupMap; HotkeyGroupMap hotkey_groups; -void SaveHotkeys(QSettings& settings) +void SaveHotkeys() { - settings.beginGroup("Shortcuts"); - + UISettings::values.shortcuts.clear(); for (auto group : hotkey_groups) { - settings.beginGroup(group.first); for (auto hotkey : group.second) { - settings.beginGroup(hotkey.first); - settings.setValue(QString("KeySeq"), hotkey.second.keyseq.toString()); - settings.setValue(QString("Context"), hotkey.second.context); - settings.endGroup(); + UISettings::values.shortcuts.push_back(UISettings::Shortcut(group.first + "/" + hotkey.first, + UISettings::ContextedShortcut(hotkey.second.keyseq.toString(), + hotkey.second.context))); } - settings.endGroup(); } - settings.endGroup(); } -void LoadHotkeys(QSettings& settings) +void LoadHotkeys() { - settings.beginGroup("Shortcuts"); - // Make sure NOT to use a reference here because it would become invalid once we call beginGroup() - QStringList groups = settings.childGroups(); - for (auto group : groups) + for (auto shortcut : UISettings::values.shortcuts) { - settings.beginGroup(group); + QStringList cat = shortcut.first.split("/"); + Q_ASSERT(cat.size() >= 2); - QStringList hotkeys = settings.childGroups(); - for (auto hotkey : hotkeys) + // RegisterHotkey assigns default keybindings, so use old values as default parameters + Hotkey& hk = hotkey_groups[cat[0]][cat[1]]; + if (!shortcut.second.first.isEmpty()) { - settings.beginGroup(hotkey); - - // RegisterHotkey assigns default keybindings, so use old values as default parameters - Hotkey& hk = hotkey_groups[group][hotkey]; - hk.keyseq = QKeySequence::fromString(settings.value("KeySeq", hk.keyseq.toString()).toString()); - hk.context = (Qt::ShortcutContext)settings.value("Context", hk.context).toInt(); - if (hk.shortcut) - hk.shortcut->setKey(hk.keyseq); - - settings.endGroup(); + hk.keyseq = QKeySequence::fromString(shortcut.second.first); + hk.context = (Qt::ShortcutContext)shortcut.second.second; } - - settings.endGroup(); + if (hk.shortcut) + hk.shortcut->setKey(hk.keyseq); } - - settings.endGroup(); } void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq, Qt::ShortcutContext default_context) diff --git a/src/citra_qt/hotkeys.h b/src/citra_qt/hotkeys.h index 50e6cbc216..79a6850749 100644 --- a/src/citra_qt/hotkeys.h +++ b/src/citra_qt/hotkeys.h @@ -33,14 +33,14 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge * * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a settings group will be created to store the key sequence and the hotkey context. */ -void SaveHotkeys(QSettings& settings); +void SaveHotkeys(); /** * Loads hotkeys from the settings file. * * @note Yet unregistered hotkeys which are present in the settings will automatically be registered. */ -void LoadHotkeys(QSettings& settings); +void LoadHotkeys(); class GHotkeysDialog : public QWidget { diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 573036a2ae..26904c71d0 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -17,6 +17,7 @@ #include "citra_qt/game_list.h" #include "citra_qt/hotkeys.h" #include "citra_qt/main.h" +#include "citra_qt/ui_settings.h" // Debugger #include "citra_qt/debugger/callstack.h" @@ -51,12 +52,10 @@ #include "video_core/video_core.h" -GMainWindow::GMainWindow() : emu_thread(nullptr) +GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { Pica::g_debug_context = Pica::DebugContext::Construct(); - Config config; - ui.setupUi(this); statusBar()->hide(); @@ -134,25 +133,21 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) setGeometry(x, y, w, h); // Restore UI state - QSettings settings; + restoreGeometry(UISettings::values.geometry); + restoreState(UISettings::values.state); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); + microProfileDialog->setVisible(UISettings::values.microprofile_visible); - settings.beginGroup("UILayout"); - restoreGeometry(settings.value("geometry").toByteArray()); - restoreState(settings.value("state").toByteArray()); - render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); - microProfileDialog->restoreGeometry(settings.value("microProfileDialogGeometry").toByteArray()); - microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool()); - settings.endGroup(); - - game_list->LoadInterfaceLayout(settings); + game_list->LoadInterfaceLayout(); GDBStub::ToggleServer(Settings::values.use_gdbstub); GDBStub::SetServerPort(static_cast(Settings::values.gdbstub_port)); - ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool()); + ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); - ui.actionDisplay_widget_title_bars->setChecked(settings.value("displayTitleBars", true).toBool()); + ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); // Prepare actions for recent files @@ -165,12 +160,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) } UpdateRecentFiles(); - confirm_before_closing = settings.value("confirmClose", true).toBool(); - // Setup connections - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), Qt::DirectConnection); connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); - connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); + connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),Qt::DirectConnection); connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); @@ -191,7 +184,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) // Setup hotkeys RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Start Emulation"); - LoadHotkeys(settings); + LoadHotkeys(); connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile())); connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame())); @@ -201,7 +194,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) show(); - game_list->PopulateAsync(settings.value("gameListRootDir", ".").toString(), settings.value("gameListDeepScan", false).toBool()); + game_list->PopulateAsync(UISettings::values.gamedir_path, UISettings::values.gamedir_deepscan); QStringList args = QApplication::arguments(); if (args.length() >= 2) { @@ -365,32 +358,24 @@ void GMainWindow::ShutdownGame() { emulation_running = false; } -void GMainWindow::StoreRecentFile(const std::string& filename) -{ - QSettings settings; - QStringList recent_files = settings.value("recentFiles").toStringList(); - recent_files.prepend(QString::fromStdString(filename)); - recent_files.removeDuplicates(); - while (recent_files.size() > max_recent_files_item) { - recent_files.removeLast(); +void GMainWindow::StoreRecentFile(const std::string& filename) { + UISettings::values.recent_files.prepend(QString::fromStdString(filename)); + UISettings::values.recent_files.removeDuplicates(); + while (UISettings::values.recent_files.size() > max_recent_files_item) { + UISettings::values.recent_files.removeLast(); } - settings.setValue("recentFiles", recent_files); - UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { - QSettings settings; - QStringList recent_files = settings.value("recentFiles").toStringList(); - - unsigned int num_recent_files = std::min(recent_files.size(), static_cast(max_recent_files_item)); + unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast(max_recent_files_item)); for (unsigned int i = 0; i < num_recent_files; i++) { - QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(recent_files[i]).fileName()); + QString text = QString("&%1. %2").arg(i + 1).arg(QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(recent_files[i]); - actions_recent_files[i]->setToolTip(recent_files[i]); + actions_recent_files[i]->setData(UISettings::values.recent_files[i]); + actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } @@ -411,36 +396,28 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { } void GMainWindow::OnMenuLoadFile() { - QSettings settings; - QString rom_path = settings.value("romsPath", QString()).toString(); - - QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); if (!filename.isEmpty()) { - settings.setValue("romsPath", QFileInfo(filename).path()); + UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename.toLocal8Bit().data()); } } void GMainWindow::OnMenuLoadSymbolMap() { - QSettings settings; - QString symbol_path = settings.value("symbolsPath", QString()).toString(); - - QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol map (*)")); if (!filename.isEmpty()) { - settings.setValue("symbolsPath", QFileInfo(filename).path()); + UISettings::values.symbols_path = QFileInfo(filename).path(); LoadSymbolMap(filename.toLocal8Bit().data()); } } void GMainWindow::OnMenuSelectGameListRoot() { - QSettings settings; - QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (!dir_path.isEmpty()) { - settings.setValue("gameListRootDir", dir_path); - game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool()); + UISettings::values.gamedir_path = dir_path; + game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); } } @@ -456,10 +433,7 @@ void GMainWindow::OnMenuRecentFile() { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); - QSettings settings; - QStringList recent_files = settings.value("recentFiles").toStringList(); - recent_files.removeOne(filename); - settings.setValue("recentFiles", recent_files); + UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } @@ -536,23 +510,18 @@ void GMainWindow::closeEvent(QCloseEvent* event) { return; } - // Save window layout - QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra"); + UISettings::values.geometry = saveGeometry(); + UISettings::values.state = saveState(); + UISettings::values.renderwindow_geometry = render_window->saveGeometry(); + UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); + UISettings::values.microprofile_visible = microProfileDialog->isVisible(); - settings.beginGroup("UILayout"); - settings.setValue("geometry", saveGeometry()); - settings.setValue("state", saveState()); - settings.setValue("geometryRenderWindow", render_window->saveGeometry()); - settings.setValue("microProfileDialogGeometry", microProfileDialog->saveGeometry()); - settings.setValue("microProfileDialogVisible", microProfileDialog->isVisible()); - settings.endGroup(); + UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); + UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked(); + UISettings::values.first_start = false; - settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked()); - settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked()); - settings.setValue("firstStart", false); - settings.setValue("confirmClose", confirm_before_closing); - game_list->SaveInterfaceLayout(settings); - SaveHotkeys(settings); + game_list->SaveInterfaceLayout(); + SaveHotkeys(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) @@ -577,7 +546,6 @@ int main(int argc, char* argv[]) { }); // Init settings params - QSettings::setDefaultFormat(QSettings::IniFormat); QCoreApplication::setOrganizationName("Citra team"); QCoreApplication::setApplicationName("Citra"); diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index 7fe425b40e..bd620676bb 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -10,6 +10,7 @@ #include "ui_main.h" +class Config; class GameList; class GImageInfo; class GRenderWindow; @@ -114,6 +115,8 @@ private: GRenderWindow* render_window; GameList* game_list; + std::unique_ptr config; + // Whether emulation is currently running in Citra. bool emulation_running = false; std::unique_ptr emu_thread; diff --git a/src/citra_qt/ui_settings.h b/src/citra_qt/ui_settings.h index f0afbf2d3f..729866d561 100644 --- a/src/citra_qt/ui_settings.h +++ b/src/citra_qt/ui_settings.h @@ -5,10 +5,42 @@ #ifndef UISETTINGS_H #define UISETTINGS_H +#include +#include +#include + +#include + namespace UISettings { + typedef std::pair ContextedShortcut; + typedef std::pair Shortcut; + struct Values { + QByteArray geometry; + QByteArray state; + + QByteArray renderwindow_geometry; + + QByteArray gamelist_header_state; + + QByteArray microprofile_geometry; + bool microprofile_visible; + + bool single_window_mode; + bool display_titlebar; + bool check_closure; + bool first_start; + + QString roms_path; + QString symbols_path; + QString gamedir_path; + bool gamedir_deepscan; + QStringList recent_files; + + // Shortcut name + std::vector shortcuts; } extern values; }