service: Add NFP module interface.
service: Initialize NFP service. Log: Add NFP service as a log subtype.
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8 changed files with 101 additions and 0 deletions
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@ -42,6 +42,7 @@ namespace Log {
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SUB(Service, FS) \
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SUB(Service, HID) \
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SUB(Service, LM) \
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SUB(Service, NFP) \
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SUB(Service, NIFM) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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@ -59,6 +59,7 @@ enum class Class : ClassType {
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Service_FS, ///< The FS (Filesystem) service
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Service_HID, ///< The HID (Human interface device) service
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Service_LM, ///< The LM (Logger) service
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Service_NFP, ///< The NFP service
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Service_NIFM, ///< The NIFM (Network interface) service
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Service_NS, ///< The NS services
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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@ -142,6 +142,10 @@ add_library(core STATIC
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hle/service/nifm/nifm_s.h
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hle/service/nifm/nifm_u.cpp
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hle/service/nifm/nifm_u.h
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hle/service/nfp/nfp.cpp
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hle/service/nfp/nfp.h
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hle/service/nfp/nfp_user.cpp
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hle/service/nfp/nfp_user.h
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hle/service/ns/ns.cpp
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hle/service/ns/ns.h
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hle/service/ns/pl_u.cpp
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28
src/core/hle/service/nfp/nfp.cpp
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28
src/core/hle/service/nfp/nfp.cpp
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/nfp/nfp_user.h"
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namespace Service {
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namespace NFP {
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Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
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: ServiceFramework(name), module(std::move(module)) {}
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void Module::Interface::Unknown(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NFP, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto module = std::make_shared<Module>();
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std::make_shared<NFP_User>(module)->InstallAsService(service_manager);
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}
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} // namespace NFP
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} // namespace Service
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28
src/core/hle/service/nfp/nfp.h
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src/core/hle/service/nfp/nfp.h
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@ -0,0 +1,28 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service {
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namespace NFP {
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class Module final {
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public:
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class Interface : public ServiceFramework<Interface> {
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public:
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Interface(std::shared_ptr<Module> module, const char* name);
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void Unknown(Kernel::HLERequestContext& ctx);
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protected:
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std::shared_ptr<Module> module;
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};
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};
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace NFP
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} // namespace Service
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19
src/core/hle/service/nfp/nfp_user.cpp
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src/core/hle/service/nfp/nfp_user.cpp
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/nfp/nfp_user.h"
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namespace Service {
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namespace NFP {
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NFP_User::NFP_User(std::shared_ptr<Module> module)
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: Module::Interface(std::move(module), "nfp:user") {
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static const FunctionInfo functions[] = {
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{0, &NFP_User::Unknown, "Unknown"},
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};
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RegisterHandlers(functions);
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}
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} // namespace NFP
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} // namespace Service
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src/core/hle/service/nfp/nfp_user.h
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src/core/hle/service/nfp/nfp_user.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/nfp/nfp.h"
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namespace Service {
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namespace NFP {
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class NFP_User final : public Module::Interface {
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public:
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explicit NFP_User(std::shared_ptr<Module> module);
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};
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} // namespace NFP
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} // namespace Service
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@ -25,6 +25,7 @@
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#include "core/hle/service/friend/friend.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/lm/lm.h"
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#include "core/hle/service/nfp/nfp.h"
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#include "core/hle/service/nifm/nifm.h"
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#include "core/hle/service/ns/ns.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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@ -187,6 +188,7 @@ void Init() {
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Friend::InstallInterfaces(*SM::g_service_manager);
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HID::InstallInterfaces(*SM::g_service_manager);
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LM::InstallInterfaces(*SM::g_service_manager);
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NFP::InstallInterfaces(*SM::g_service_manager);
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NIFM::InstallInterfaces(*SM::g_service_manager);
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NS::InstallInterfaces(*SM::g_service_manager);
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Nvidia::InstallInterfaces(*SM::g_service_manager);
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