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renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string

This accidentally slipped through a rebase.
This commit is contained in:
Lioncash 2019-05-21 09:45:39 -04:00
parent 9ffc60b5b3
commit de23847184

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@ -371,7 +371,7 @@ private:
location += GENERIC_VARYING_START_LOCATION;
}
code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
}
void DeclareOutputAttributes() {