Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
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1 changed files with 7 additions and 0 deletions
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@ -882,6 +882,9 @@ private:
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case PredCondition::Equal:
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SetPredicate(instr.fsetp.pred3, '(' + op_a + ") == (" + op_b + ')');
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break;
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case PredCondition::LessEqual:
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SetPredicate(instr.fsetp.pred3, '(' + op_a + ") <= (" + op_b + ')');
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled predicate condition: {} (a: {}, b: {})",
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static_cast<unsigned>(instr.fsetp.cond.Value()), op_a, op_b);
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@ -933,6 +936,10 @@ private:
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regs.SetRegisterToFloat(instr.gpr0, 0,
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"((" + op_a + ") == (" + op_b + ")) ? 1.0 : 0", 1, 1);
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break;
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case PredCondition::LessEqual:
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regs.SetRegisterToFloat(instr.gpr0, 0,
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"((" + op_a + ") <= (" + op_b + ")) ? 1.0 : 0", 1, 1);
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break;
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case PredCondition::GreaterThan:
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regs.SetRegisterToFloat(instr.gpr0, 0,
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"((" + op_a + ") > (" + op_b + ")) ? 1.0 : 0", 1, 1);
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