Frontend: make motion sensor interfaced thread-safe
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2 changed files with 8 additions and 2 deletions
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@ -93,6 +93,8 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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void EmuWindow::AccelerometerChanged(float x, float y, float z) {
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constexpr float coef = 512;
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std::lock_guard<std::mutex> lock(accel_mutex);
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// TODO(wwylele): do a time stretch as it in GyroscopeChanged
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// The time stretch formula should be like
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// stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity
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@ -106,6 +108,7 @@ void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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float coef = GetGyroscopeRawToDpsCoefficient();
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float stretch =
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FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps;
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std::lock_guard<std::mutex> lock(gyro_mutex);
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gyro_x = x * coef * stretch;
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gyro_y = y * coef * stretch;
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gyro_z = z * coef * stretch;
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@ -4,6 +4,7 @@
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#pragma once
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#include <mutex>
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#include <tuple>
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#include <utility>
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#include "common/common_types.h"
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@ -155,10 +156,10 @@ public:
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* 1 unit of return value = 1/512 g (measured by hw test),
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* where g is the gravitational acceleration (9.8 m/sec2).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y, z)
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*/
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std::tuple<s16, s16, s16> GetAccelerometerState() {
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std::lock_guard<std::mutex> lock(accel_mutex);
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return std::make_tuple(accel_x, accel_y, accel_z);
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}
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@ -173,10 +174,10 @@ public:
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* 1 unit of return value = (1/coef) deg/sec,
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* where coef is the return value of GetGyroscopeRawToDpsCoefficient().
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y, z)
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*/
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std::tuple<s16, s16, s16> GetGyroscopeState() {
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std::lock_guard<std::mutex> lock(gyro_mutex);
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return std::make_tuple(gyro_x, gyro_y, gyro_z);
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}
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@ -306,10 +307,12 @@ private:
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s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
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s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
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std::mutex accel_mutex;
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s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
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s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
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s16 accel_z; ///< Accelerometer Z-axis value in native 3DS units
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std::mutex gyro_mutex;
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s16 gyro_x; ///< Gyroscope X-axis value in native 3DS units
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s16 gyro_y; ///< Gyroscope Y-axis value in native 3DS units
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s16 gyro_z; ///< Gyroscope Z-axis value in native 3DS units
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