gl_state: Change SetDefaultViewports to use default constructor
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1 changed files with 2 additions and 13 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <iterator>
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#include <iterator>
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/assert.h"
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@ -85,19 +86,7 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
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OpenGLState::OpenGLState() = default;
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OpenGLState::OpenGLState() = default;
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void OpenGLState::SetDefaultViewports() {
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void OpenGLState::SetDefaultViewports() {
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for (auto& item : viewports) {
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std::fill(std::begin(viewports), std::end(viewports), Viewport{});
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item.x = 0;
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item.y = 0;
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item.width = 0;
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item.height = 0;
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item.depth_range_near = 0.0f;
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item.depth_range_far = 1.0f;
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item.scissor.enabled = false;
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item.scissor.x = 0;
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item.scissor.y = 0;
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item.scissor.width = 0;
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item.scissor.height = 0;
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}
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depth_clamp.far_plane = false;
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depth_clamp.far_plane = false;
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depth_clamp.near_plane = false;
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depth_clamp.near_plane = false;
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