Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
This commit is contained in:
commit
d2ff93c319
7 changed files with 28 additions and 26 deletions
|
@ -183,13 +183,13 @@ struct System::Impl {
|
|||
|
||||
void Shutdown() {
|
||||
// Log last frame performance stats
|
||||
auto perf_results = GetAndResetPerfStats();
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
const auto perf_results = GetAndResetPerfStats();
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
||||
perf_results.game_fps);
|
||||
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
|
||||
is_powered_on = false;
|
||||
|
||||
|
|
|
@ -293,10 +293,6 @@ inline ARM_Interface& CurrentArmInterface() {
|
|||
return System::GetInstance().CurrentArmInterface();
|
||||
}
|
||||
|
||||
inline TelemetrySession& Telemetry() {
|
||||
return System::GetInstance().TelemetrySession();
|
||||
}
|
||||
|
||||
inline Kernel::Process* CurrentProcess() {
|
||||
return System::GetInstance().CurrentProcess();
|
||||
}
|
||||
|
|
|
@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
|
||||
void RendererOpenGL::AddTelemetryFields() {
|
||||
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||
const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
|
||||
|
||||
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
|
||||
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||
|
||||
auto& telemetry_session = system.TelemetrySession();
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
||||
telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
||||
}
|
||||
|
||||
void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
|
@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
|
|||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
}
|
||||
|
||||
const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||
const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||
const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
|
||||
|
||||
LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
|
||||
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
|
||||
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
|
||||
AddTelemetryFields();
|
||||
|
||||
if (!GLAD_GL_VERSION_4_3) {
|
||||
return false;
|
||||
|
|
|
@ -60,6 +60,7 @@ public:
|
|||
|
||||
private:
|
||||
void InitOpenGLObjects();
|
||||
void AddTelemetryFields();
|
||||
void CreateRasterizer();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
|
|
|
@ -53,8 +53,8 @@ void CompatDB::Submit() {
|
|||
case CompatDBPage::Final:
|
||||
back();
|
||||
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
|
||||
compatibility->checkedId());
|
||||
Core::System::GetInstance().TelemetrySession().AddField(
|
||||
Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
|
||||
|
||||
button(NextButton)->setEnabled(false);
|
||||
button(NextButton)->setText(tr("Submitting"));
|
||||
|
|
|
@ -849,7 +849,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
}
|
||||
game_path = filename;
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -216,7 +216,7 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
}
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
|
|
Loading…
Reference in a new issue