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VideoCore/Shader: Move DebugData to a separate file

This commit is contained in:
Yuri Kunde Schlesner 2016-12-15 22:30:43 -08:00
parent cda7210fad
commit d27cb1dedc
4 changed files with 189 additions and 172 deletions

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@ -39,6 +39,7 @@ set(HEADERS
rasterizer.h
rasterizer_interface.h
renderer_base.h
shader/debug_data.h
shader/shader.h
shader/shader_interpreter.h
swrasterizer.h

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@ -0,0 +1,186 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica_types.h"
namespace Pica {
namespace Shader {
/// Helper structure used to keep track of data useful for inspection of shader emulation
template <bool full_debugging>
struct DebugData;
template <>
struct DebugData<false> {
// TODO: Hide these behind and interface and move them to DebugData<true>
u32 max_offset; ///< maximum program counter ever reached
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
};
template <>
struct DebugData<true> {
/// Records store the input and output operands of a particular instruction.
struct Record {
enum Type {
// Floating point arithmetic operands
SRC1 = 0x1,
SRC2 = 0x2,
SRC3 = 0x4,
// Initial and final output operand value
DEST_IN = 0x8,
DEST_OUT = 0x10,
// Current and next instruction offset (in words)
CUR_INSTR = 0x20,
NEXT_INSTR = 0x40,
// Output address register value
ADDR_REG_OUT = 0x80,
// Result of a comparison instruction
CMP_RESULT = 0x100,
// Input values for conditional flow control instructions
COND_BOOL_IN = 0x200,
COND_CMP_IN = 0x400,
// Input values for a loop
LOOP_INT_IN = 0x800,
};
Math::Vec4<float24> src1;
Math::Vec4<float24> src2;
Math::Vec4<float24> src3;
Math::Vec4<float24> dest_in;
Math::Vec4<float24> dest_out;
s32 address_registers[2];
bool conditional_code[2];
bool cond_bool;
bool cond_cmp[2];
Math::Vec4<u8> loop_int;
u32 instruction_offset;
u32 next_instruction;
/// set of enabled fields (as a combination of Type flags)
unsigned mask = 0;
};
u32 max_offset; ///< maximum program counter ever reached
u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
/// List of records for each executed shader instruction
std::vector<DebugData<true>::Record> records;
};
/// Type alias for better readability
using DebugDataRecord = DebugData<true>::Record;
/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
template <DebugDataRecord::Type type, typename ValueType>
inline void SetField(DebugDataRecord& record, ValueType value);
template <>
inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
record.src1.x = value[0];
record.src1.y = value[1];
record.src1.z = value[2];
record.src1.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
record.src2.x = value[0];
record.src2.y = value[1];
record.src2.z = value[2];
record.src2.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
record.src3.x = value[0];
record.src3.y = value[1];
record.src3.z = value[2];
record.src3.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
record.dest_in.x = value[0];
record.dest_in.y = value[1];
record.dest_in.z = value[2];
record.dest_in.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
record.dest_out.x = value[0];
record.dest_out.y = value[1];
record.dest_out.z = value[2];
record.dest_out.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
record.address_registers[0] = value[0];
record.address_registers[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
record.conditional_code[0] = value[0];
record.conditional_code[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
record.cond_bool = value;
}
template <>
inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
record.cond_cmp[0] = value[0];
record.cond_cmp[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
record.loop_int = value;
}
template <>
inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
record.instruction_offset = value;
}
template <>
inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
record.next_instruction = value;
}
/// Helper function to set debug information on the current shader iteration.
template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
// Debugging disabled => nothing to do
}
template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
if (offset >= debug_data.records.size())
debug_data.records.resize(offset + 1);
SetField<type, ValueType>(debug_data.records[offset], value);
debug_data.records[offset].mask |= type;
}
} // namespace Shader
} // namespace Pica

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@ -8,8 +8,6 @@
#include <cstddef>
#include <memory>
#include <type_traits>
#include <vector>
#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_funcs.h"
@ -17,6 +15,7 @@
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"
#include "video_core/shader/debug_data.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@ -89,176 +88,6 @@ struct OutputRegisters {
};
static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
// Helper structure used to keep track of data useful for inspection of shader emulation
template <bool full_debugging>
struct DebugData;
template <>
struct DebugData<false> {
// TODO: Hide these behind and interface and move them to DebugData<true>
u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
};
template <>
struct DebugData<true> {
// Records store the input and output operands of a particular instruction.
struct Record {
enum Type {
// Floating point arithmetic operands
SRC1 = 0x1,
SRC2 = 0x2,
SRC3 = 0x4,
// Initial and final output operand value
DEST_IN = 0x8,
DEST_OUT = 0x10,
// Current and next instruction offset (in words)
CUR_INSTR = 0x20,
NEXT_INSTR = 0x40,
// Output address register value
ADDR_REG_OUT = 0x80,
// Result of a comparison instruction
CMP_RESULT = 0x100,
// Input values for conditional flow control instructions
COND_BOOL_IN = 0x200,
COND_CMP_IN = 0x400,
// Input values for a loop
LOOP_INT_IN = 0x800,
};
Math::Vec4<float24> src1;
Math::Vec4<float24> src2;
Math::Vec4<float24> src3;
Math::Vec4<float24> dest_in;
Math::Vec4<float24> dest_out;
s32 address_registers[2];
bool conditional_code[2];
bool cond_bool;
bool cond_cmp[2];
Math::Vec4<u8> loop_int;
u32 instruction_offset;
u32 next_instruction;
// set of enabled fields (as a combination of Type flags)
unsigned mask = 0;
};
u32 max_offset; // maximum program counter ever reached
u32 max_opdesc_id; // maximum swizzle pattern index ever used
// List of records for each executed shader instruction
std::vector<DebugData<true>::Record> records;
};
// Type alias for better readability
using DebugDataRecord = DebugData<true>::Record;
// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
template <DebugDataRecord::Type type, typename ValueType>
inline void SetField(DebugDataRecord& record, ValueType value);
template <>
inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
record.src1.x = value[0];
record.src1.y = value[1];
record.src1.z = value[2];
record.src1.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
record.src2.x = value[0];
record.src2.y = value[1];
record.src2.z = value[2];
record.src2.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
record.src3.x = value[0];
record.src3.y = value[1];
record.src3.z = value[2];
record.src3.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
record.dest_in.x = value[0];
record.dest_in.y = value[1];
record.dest_in.z = value[2];
record.dest_in.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
record.dest_out.x = value[0];
record.dest_out.y = value[1];
record.dest_out.z = value[2];
record.dest_out.w = value[3];
}
template <>
inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
record.address_registers[0] = value[0];
record.address_registers[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
record.conditional_code[0] = value[0];
record.conditional_code[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
record.cond_bool = value;
}
template <>
inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
record.cond_cmp[0] = value[0];
record.cond_cmp[1] = value[1];
}
template <>
inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
record.loop_int = value;
}
template <>
inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
record.instruction_offset = value;
}
template <>
inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
record.next_instruction = value;
}
// Helper function to set debug information on the current shader iteration.
template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
// Debugging disabled => nothing to do
}
template <DebugDataRecord::Type type, typename ValueType>
inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
if (offset >= debug_data.records.size())
debug_data.records.resize(offset + 1);
SetField<type, ValueType>(debug_data.records[offset], value);
debug_data.records[offset].mask |= type;
}
/**
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
* has four shader units that process shaders in parallel. At the present, Citra only implements a

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@ -6,6 +6,7 @@
#include <array>
#include <cmath>
#include <numeric>
#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_types.h"