Move "&" to their proper place, add missing includes and make some properly relative.
This commit is contained in:
parent
47ff008817
commit
d00e2340c6
2 changed files with 11 additions and 8 deletions
|
@ -14,14 +14,14 @@
|
||||||
|
|
||||||
#include "debug_utils/debug_utils.h"
|
#include "debug_utils/debug_utils.h"
|
||||||
|
|
||||||
#include "pica.h"
|
#include "video_core/pica.h"
|
||||||
#include "pica_state.h"
|
#include "video_core/pica_state.h"
|
||||||
#include "pica_types.h"
|
#include "video_core/pica_types.h"
|
||||||
#include "vertex_loader.h"
|
#include "video_core/vertex_loader.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
void VertexLoader::Setup(const Pica::Regs ®s) {
|
void VertexLoader::Setup(const Pica::Regs& regs) {
|
||||||
const auto& attribute_config = regs.vertex_attributes;
|
const auto& attribute_config = regs.vertex_attributes;
|
||||||
base_address = attribute_config.GetPhysicalBaseAddress();
|
base_address = attribute_config.GetPhysicalBaseAddress();
|
||||||
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
||||||
|
@ -66,7 +66,7 @@ void VertexLoader::Setup(const Pica::Regs ®s) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) {
|
void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
||||||
for (int i = 0; i < num_total_attributes; ++i) {
|
for (int i = 0; i < num_total_attributes; ++i) {
|
||||||
if (vertex_attribute_elements[i] != 0) {
|
if (vertex_attribute_elements[i] != 0) {
|
||||||
// Default attribute values set if array elements have < 4 components. This
|
// Default attribute values set if array elements have < 4 components. This
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <iterator>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
#include "video_core/pica.h"
|
#include "video_core/pica.h"
|
||||||
#include "video_core/shader/shader.h"
|
#include "video_core/shader/shader.h"
|
||||||
|
|
||||||
|
@ -34,8 +37,8 @@ public:
|
||||||
|
|
||||||
class VertexLoader {
|
class VertexLoader {
|
||||||
public:
|
public:
|
||||||
void Setup(const Pica::Regs ®s);
|
void Setup(const Pica::Regs& regs);
|
||||||
void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses);
|
void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
|
||||||
|
|
||||||
u32 GetPhysicalBaseAddress() const { return base_address; }
|
u32 GetPhysicalBaseAddress() const { return base_address; }
|
||||||
int GetNumTotalAttributes() const { return num_total_attributes; }
|
int GetNumTotalAttributes() const { return num_total_attributes; }
|
||||||
|
|
Loading…
Reference in a new issue