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shader_ir: Correct max sizing

This commit is contained in:
Fernando Sahmkow 2019-06-25 20:56:04 -04:00 committed by FernandoS27
parent d45fed3030
commit cfb3db1a32
2 changed files with 2 additions and 2 deletions

View file

@ -163,7 +163,7 @@ enum class ParseResult : u32 {
ParseResult ParseCode(CFGRebuildState& state, u32 address, ParseInfo& parse_info) {
u32 offset = static_cast<u32>(address);
const u32 end_address = static_cast<u32>(state.program_size - 10U) * 8U;
const u32 end_address = static_cast<u32>(state.program_size / 8U);
const auto insert_label = ([](CFGRebuildState& state, u32 address) {
auto pair = state.labels.emplace(address);

View file

@ -39,7 +39,7 @@ void ShaderIR::Decode() {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
disable_flow_stack = false;
const auto info = ScanFlow(program_code, program_code.size(), main_offset);
const auto info = ScanFlow(program_code, program_size, main_offset);
if (info) {
const auto& shader_info = *info;
coverage_begin = shader_info.start;