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gl_state: Temporarily disable culling and depth test.

This commit is contained in:
bunnei 2018-07-18 22:03:40 -04:00
parent 90ce935f3d
commit cf30c4be22

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@ -795,7 +795,9 @@ void RasterizerOpenGL::SyncClipCoef() {
void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0; // TODO(bunnei): Enable the below once more things work - until then, this may hide regressions
// state.cull.enabled = regs.cull.enabled != 0;
state.cull.enabled = false;
if (state.cull.enabled) { if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);