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GPU: Added vertex attribute format registers.

This commit is contained in:
Subv 2018-03-20 23:33:56 -05:00
parent ae28a52277
commit c450d264eb

View file

@ -34,6 +34,7 @@ public:
static constexpr size_t NumRenderTargets = 8;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t NumVertexAttributes = 32;
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
@ -105,7 +106,18 @@ public:
}
} zeta;
INSERT_PADDING_WORDS(0x8A);
INSERT_PADDING_WORDS(0x5B);
union {
BitField<0, 5, u32> buffer;
BitField<6, 1, u32> constant;
BitField<7, 14, u32> offset;
BitField<21, 6, u32> size;
BitField<27, 3, u32> type;
BitField<31, 1, u32> bgra;
} vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF);
struct {
union {
@ -348,6 +360,7 @@ private:
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);