renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
This commit is contained in:
parent
f1a4a004fb
commit
c30cd898fc
1 changed files with 1 additions and 2 deletions
|
@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
// Use RGBA8 and swap in the fragment shader
|
||||
internal_format = GL_RGBA;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue