Swapped TID and Game name to make it easier to parse
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1 changed files with 1 additions and 1 deletions
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@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
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if (title_name.empty())
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if (title_name.empty())
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title_name = FileUtil::GetFilename(filename.toStdString());
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title_name = FileUtil::GetFilename(filename.toStdString());
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}
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}
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LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id);
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LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name);
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UpdateWindowTitle(QString::fromStdString(title_name));
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UpdateWindowTitle(QString::fromStdString(title_name));
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loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
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loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
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