shader_bytecode: Lay out the Ipa-related enums better
This is more consistent with the surrounding enums.
This commit is contained in:
parent
272517cf7e
commit
a8f5fd787f
1 changed files with 12 additions and 2 deletions
|
@ -314,8 +314,18 @@ enum class TextureMiscMode : u64 {
|
|||
PTP,
|
||||
};
|
||||
|
||||
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
|
||||
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
|
||||
enum class IpaInterpMode : u64 {
|
||||
Linear = 0,
|
||||
Perspective = 1,
|
||||
Flat = 2,
|
||||
Sc = 3,
|
||||
};
|
||||
|
||||
enum class IpaSampleMode : u64 {
|
||||
Default = 0,
|
||||
Centroid = 1,
|
||||
Offset = 2,
|
||||
};
|
||||
|
||||
struct IpaMode {
|
||||
IpaInterpMode interpolation_mode;
|
||||
|
|
Loading…
Reference in a new issue