shader_header: Make local memory size getter constant
This commit is contained in:
parent
7c6bb8c17f
commit
a0c8c16d07
1 changed files with 1 additions and 1 deletions
|
@ -106,7 +106,7 @@ struct Header {
|
||||||
} ps;
|
} ps;
|
||||||
};
|
};
|
||||||
|
|
||||||
u64 GetLocalMemorySize() {
|
u64 GetLocalMemorySize() const {
|
||||||
return (common1.shader_local_memory_low_size |
|
return (common1.shader_local_memory_low_size |
|
||||||
(common2.shader_local_memory_high_size << 24));
|
(common2.shader_local_memory_high_size << 24));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue