Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
This commit is contained in:
commit
96ef22d3d0
21 changed files with 602 additions and 129 deletions
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@ -884,11 +884,21 @@ std::string_view RemoveTrailingSlash(std::string_view path) {
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return path;
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}
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std::string SanitizePath(std::string_view path_) {
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std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) {
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std::string path(path_);
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std::replace(path.begin(), path.end(), '\\', '/');
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char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\';
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char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/';
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if (directory_separator == DirectorySeparator::PlatformDefault) {
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#ifdef _WIN32
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type1 = '/';
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type2 = '\\';
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#endif
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}
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std::replace(path.begin(), path.end(), type1, type2);
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path.erase(std::unique(path.begin(), path.end(),
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[](char c1, char c2) { return c1 == '/' && c2 == '/'; }),
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[type2](char c1, char c2) { return c1 == type2 && c2 == type2; }),
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path.end());
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return std::string(RemoveTrailingSlash(path));
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}
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@ -182,8 +182,12 @@ std::vector<T> SliceVector(const std::vector<T>& vector, size_t first, size_t la
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return std::vector<T>(vector.begin() + first, vector.begin() + first + last);
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}
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'.
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std::string SanitizePath(std::string_view path);
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enum class DirectorySeparator { ForwardSlash, BackwardSlash, PlatformDefault };
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
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// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows
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std::string SanitizePath(std::string_view path,
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DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash);
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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@ -89,7 +89,7 @@ System::ResultStatus System::SingleStep() {
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}
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(filepath));
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app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -174,6 +174,10 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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CoreTiming::Init();
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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current_process = Kernel::Process::Create("main");
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cpu_barrier = std::make_shared<CpuBarrier>();
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@ -186,7 +190,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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Kernel::Init();
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Service::Init(service_manager);
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Service::Init(service_manager, virtual_filesystem);
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GDBStub::Init();
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renderer = VideoCore::CreateRenderer(emu_window);
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@ -17,6 +17,8 @@
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_real.h"
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#include "hle/service/filesystem/filesystem.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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@ -211,6 +213,14 @@ public:
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return debug_context;
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}
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void SetFilesystem(FileSys::VirtualFilesystem vfs) {
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virtual_filesystem = std::move(vfs);
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}
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FileSys::VirtualFilesystem GetFilesystem() const {
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return virtual_filesystem;
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}
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private:
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System();
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@ -225,6 +235,8 @@ private:
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*/
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ResultStatus Init(EmuWindow& emu_window);
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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@ -7,6 +7,7 @@
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/hle/result.h"
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namespace FileSys {
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@ -4,12 +4,160 @@
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#include <algorithm>
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#include <numeric>
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#include <string>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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VfsFilesystem::VfsFilesystem(VirtualDir root_) : root(std::move(root_)) {}
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VfsFilesystem::~VfsFilesystem() = default;
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std::string VfsFilesystem::GetName() const {
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return root->GetName();
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}
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bool VfsFilesystem::IsReadable() const {
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return root->IsReadable();
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}
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bool VfsFilesystem::IsWritable() const {
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return root->IsWritable();
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}
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VfsEntryType VfsFilesystem::GetEntryType(std::string_view path_) const {
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const auto path = FileUtil::SanitizePath(path_);
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if (root->GetFileRelative(path) != nullptr)
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return VfsEntryType::File;
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if (root->GetDirectoryRelative(path) != nullptr)
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return VfsEntryType::Directory;
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return VfsEntryType::None;
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}
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VirtualFile VfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->GetFileRelative(path);
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}
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VirtualFile VfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->CreateFileRelative(path);
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}
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VirtualFile VfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// VfsDirectory impls are only required to implement copy across the current directory.
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if (FileUtil::GetParentPath(old_path) == FileUtil::GetParentPath(new_path)) {
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if (!root->Copy(FileUtil::GetFilename(old_path), FileUtil::GetFilename(new_path)))
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return nullptr;
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return OpenFile(new_path, Mode::ReadWrite);
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}
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// Do it using RawCopy. Non-default impls are encouraged to optimize this.
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const auto old_file = OpenFile(old_path, Mode::Read);
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if (old_file == nullptr)
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return nullptr;
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auto new_file = OpenFile(new_path, Mode::Read);
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if (new_file != nullptr)
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return nullptr;
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new_file = CreateFile(new_path, Mode::Write);
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if (new_file == nullptr)
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return nullptr;
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if (!VfsRawCopy(old_file, new_file))
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return nullptr;
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return new_file;
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}
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VirtualFile VfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Again, non-default impls are highly encouraged to provide a more optimized version of this.
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auto out = CopyFile(old_path_, new_path_);
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if (out == nullptr)
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return nullptr;
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if (DeleteFile(old_path))
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return out;
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return nullptr;
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}
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bool VfsFilesystem::DeleteFile(std::string_view path_) {
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const auto path = FileUtil::SanitizePath(path_);
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auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
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if (parent == nullptr)
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return false;
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return parent->DeleteFile(FileUtil::GetFilename(path));
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}
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VirtualDir VfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->GetDirectoryRelative(path);
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}
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VirtualDir VfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_);
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return root->CreateDirectoryRelative(path);
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}
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VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Non-default impls are highly encouraged to provide a more optimized version of this.
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auto old_dir = OpenDirectory(old_path, Mode::Read);
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if (old_dir == nullptr)
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return nullptr;
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auto new_dir = OpenDirectory(new_path, Mode::Read);
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if (new_dir != nullptr)
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return nullptr;
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new_dir = CreateDirectory(new_path, Mode::Write);
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if (new_dir == nullptr)
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return nullptr;
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for (const auto& file : old_dir->GetFiles()) {
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const auto x =
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CopyFile(old_path + DIR_SEP + file->GetName(), new_path + DIR_SEP + file->GetName());
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if (x == nullptr)
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return nullptr;
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}
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for (const auto& dir : old_dir->GetSubdirectories()) {
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const auto x =
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CopyDirectory(old_path + DIR_SEP + dir->GetName(), new_path + DIR_SEP + dir->GetName());
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if (x == nullptr)
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return nullptr;
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}
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return new_dir;
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}
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VirtualDir VfsFilesystem::MoveDirectory(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path = FileUtil::SanitizePath(old_path_);
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const auto new_path = FileUtil::SanitizePath(new_path_);
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// Non-default impls are highly encouraged to provide a more optimized version of this.
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auto out = CopyDirectory(old_path_, new_path_);
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if (out == nullptr)
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return nullptr;
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if (DeleteDirectory(old_path))
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return out;
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return nullptr;
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}
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bool VfsFilesystem::DeleteDirectory(std::string_view path_) {
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const auto path = FileUtil::SanitizePath(path_);
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auto parent = OpenDirectory(FileUtil::GetParentPath(path), Mode::Write);
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if (parent == nullptr)
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return false;
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return parent->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path));
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}
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VfsFile::~VfsFile() = default;
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std::string VfsFile::GetExtension() const {
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@ -11,14 +11,74 @@
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#include <vector>
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#include "boost/optional.hpp"
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#include "common/common_types.h"
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#include "core/file_sys/mode.h"
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namespace FileSys {
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struct VfsFilesystem;
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struct VfsFile;
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struct VfsDirectory;
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// Convenience typedefs to use VfsDirectory and VfsFile
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using VirtualDir = std::shared_ptr<FileSys::VfsDirectory>;
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using VirtualFile = std::shared_ptr<FileSys::VfsFile>;
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// Convenience typedefs to use Vfs* interfaces
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using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
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using VirtualDir = std::shared_ptr<VfsDirectory>;
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using VirtualFile = std::shared_ptr<VfsFile>;
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// An enumeration representing what can be at the end of a path in a VfsFilesystem
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enum class VfsEntryType {
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None,
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File,
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Directory,
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};
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// A class representing an abstract filesystem. A default implementation given the root VirtualDir
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// is provided for convenience, but if the Vfs implementation has any additional state or
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// functionality, they will need to override.
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struct VfsFilesystem : NonCopyable {
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VfsFilesystem(VirtualDir root);
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virtual ~VfsFilesystem();
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// Gets the friendly name for the filesystem.
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virtual std::string GetName() const;
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// Return whether or not the user has read permissions on this filesystem.
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virtual bool IsReadable() const;
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// Return whether or not the user has write permission on this filesystem.
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virtual bool IsWritable() const;
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// Determine if the entry at path is non-existant, a file, or a directory.
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virtual VfsEntryType GetEntryType(std::string_view path) const;
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// Opens the file with path relative to root. If it doesn't exist, returns nullptr.
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virtual VirtualFile OpenFile(std::string_view path, Mode perms);
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// Creates a new, empty file at path
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virtual VirtualFile CreateFile(std::string_view path, Mode perms);
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// Copies the file from old_path to new_path, returning the new file on success and nullptr on
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// failure.
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virtual VirtualFile CopyFile(std::string_view old_path, std::string_view new_path);
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// Moves the file from old_path to new_path, returning the moved file on success and nullptr on
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// failure.
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virtual VirtualFile MoveFile(std::string_view old_path, std::string_view new_path);
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// Deletes the file with path relative to root, returing true on success.
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virtual bool DeleteFile(std::string_view path);
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// Opens the directory with path relative to root. If it doesn't exist, returns nullptr.
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virtual VirtualDir OpenDirectory(std::string_view path, Mode perms);
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// Creates a new, empty directory at path
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virtual VirtualDir CreateDirectory(std::string_view path, Mode perms);
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// Copies the directory from old_path to new_path, returning the new directory on success and
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// nullptr on failure.
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virtual VirtualDir CopyDirectory(std::string_view old_path, std::string_view new_path);
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// Moves the directory from old_path to new_path, returning the moved directory on success and
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// nullptr on failure.
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virtual VirtualDir MoveDirectory(std::string_view old_path, std::string_view new_path);
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// Deletes the directory with path relative to root, returing true on success.
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virtual bool DeleteDirectory(std::string_view path);
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protected:
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// Root directory in default implementation.
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VirtualDir root;
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};
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// A class representing a file in an abstract filesystem.
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struct VfsFile : NonCopyable {
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@ -6,7 +6,7 @@
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#include <cstddef>
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#include <iterator>
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#include <utility>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "core/file_sys/vfs_real.h"
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@ -29,6 +29,8 @@ static std::string ModeFlagsToString(Mode mode) {
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mode_str = "a";
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else if (mode & Mode::Write)
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mode_str = "w";
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else
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UNREACHABLE_MSG("Invalid file open mode: {:02X}", static_cast<u8>(mode));
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}
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mode_str += "b";
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@ -36,8 +38,174 @@ static std::string ModeFlagsToString(Mode mode) {
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return mode_str;
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}
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RealVfsFile::RealVfsFile(const std::string& path_, Mode perms_)
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: backing(path_, ModeFlagsToString(perms_).c_str()), path(path_),
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RealVfsFilesystem::RealVfsFilesystem() : VfsFilesystem(nullptr) {}
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std::string RealVfsFilesystem::GetName() const {
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return "Real";
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}
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bool RealVfsFilesystem::IsReadable() const {
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return true;
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}
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bool RealVfsFilesystem::IsWritable() const {
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return true;
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}
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VfsEntryType RealVfsFilesystem::GetEntryType(std::string_view path_) const {
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const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
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if (!FileUtil::Exists(path))
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return VfsEntryType::None;
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if (FileUtil::IsDirectory(path))
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return VfsEntryType::Directory;
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return VfsEntryType::File;
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}
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VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
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if (cache.find(path) != cache.end()) {
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auto weak = cache[path];
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if (!weak.expired()) {
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return std::shared_ptr<RealVfsFile>(new RealVfsFile(*this, weak.lock(), path, perms));
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}
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}
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if (!FileUtil::Exists(path) && (perms & Mode::WriteAppend) != 0)
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FileUtil::CreateEmptyFile(path);
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auto backing = std::make_shared<FileUtil::IOFile>(path, ModeFlagsToString(perms).c_str());
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cache[path] = backing;
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// Cannot use make_shared as RealVfsFile constructor is private
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return std::shared_ptr<RealVfsFile>(new RealVfsFile(*this, backing, path, perms));
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}
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VirtualFile RealVfsFilesystem::CreateFile(std::string_view path_, Mode perms) {
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const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
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if (!FileUtil::Exists(path) && !FileUtil::CreateEmptyFile(path))
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return nullptr;
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return OpenFile(path, perms);
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}
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VirtualFile RealVfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path =
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FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
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const auto new_path =
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FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
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if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
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FileUtil::IsDirectory(old_path) || !FileUtil::Copy(old_path, new_path))
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return nullptr;
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return OpenFile(new_path, Mode::ReadWrite);
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}
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VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) {
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const auto old_path =
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FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
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const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path))
|
||||
return nullptr;
|
||||
|
||||
if (cache.find(old_path) != cache.end()) {
|
||||
auto cached = cache[old_path];
|
||||
if (!cached.expired()) {
|
||||
auto file = cached.lock();
|
||||
file->Open(new_path, "r+b");
|
||||
cache.erase(old_path);
|
||||
cache[new_path] = file;
|
||||
}
|
||||
}
|
||||
return OpenFile(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
bool RealVfsFilesystem::DeleteFile(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (cache.find(path) != cache.end()) {
|
||||
if (!cache[path].expired())
|
||||
cache[path].lock()->Close();
|
||||
cache.erase(path);
|
||||
}
|
||||
return FileUtil::Delete(path);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
// Cannot use make_shared as RealVfsDirectory constructor is private
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(path) && !FileUtil::CreateDir(path))
|
||||
return nullptr;
|
||||
// Cannot use make_shared as RealVfsDirectory constructor is private
|
||||
return std::shared_ptr<RealVfsDirectory>(new RealVfsDirectory(*this, path, perms));
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_,
|
||||
std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
!FileUtil::IsDirectory(old_path))
|
||||
return nullptr;
|
||||
FileUtil::CopyDir(old_path, new_path);
|
||||
return OpenDirectory(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_,
|
||||
std::string_view new_path_) {
|
||||
const auto old_path =
|
||||
FileUtil::SanitizePath(old_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto new_path =
|
||||
FileUtil::SanitizePath(new_path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
if (!FileUtil::Exists(old_path) || FileUtil::Exists(new_path) ||
|
||||
FileUtil::IsDirectory(old_path) || !FileUtil::Rename(old_path, new_path))
|
||||
return nullptr;
|
||||
|
||||
for (auto& kv : cache) {
|
||||
// Path in cache starts with old_path
|
||||
if (kv.first.rfind(old_path, 0) == 0) {
|
||||
const auto file_old_path =
|
||||
FileUtil::SanitizePath(kv.first, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
const auto file_new_path =
|
||||
FileUtil::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()),
|
||||
FileUtil::DirectorySeparator::PlatformDefault);
|
||||
auto cached = cache[file_old_path];
|
||||
if (!cached.expired()) {
|
||||
auto file = cached.lock();
|
||||
file->Open(file_new_path, "r+b");
|
||||
cache.erase(file_old_path);
|
||||
cache[file_new_path] = file;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return OpenDirectory(new_path, Mode::ReadWrite);
|
||||
}
|
||||
|
||||
bool RealVfsFilesystem::DeleteDirectory(std::string_view path_) {
|
||||
const auto path = FileUtil::SanitizePath(path_, FileUtil::DirectorySeparator::PlatformDefault);
|
||||
for (auto& kv : cache) {
|
||||
// Path in cache starts with old_path
|
||||
if (kv.first.rfind(path, 0) == 0) {
|
||||
if (!cache[kv.first].expired())
|
||||
cache[kv.first].lock()->Close();
|
||||
cache.erase(kv.first);
|
||||
}
|
||||
}
|
||||
return FileUtil::DeleteDirRecursively(path);
|
||||
}
|
||||
|
||||
RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr<FileUtil::IOFile> backing_,
|
||||
const std::string& path_, Mode perms_)
|
||||
: base(base_), backing(std::move(backing_)), path(path_),
|
||||
parent_path(FileUtil::GetParentPath(path_)),
|
||||
path_components(FileUtil::SplitPathComponents(path_)),
|
||||
parent_components(FileUtil::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
|
@ -48,15 +216,15 @@ std::string RealVfsFile::GetName() const {
|
|||
}
|
||||
|
||||
size_t RealVfsFile::GetSize() const {
|
||||
return backing.GetSize();
|
||||
return backing->GetSize();
|
||||
}
|
||||
|
||||
bool RealVfsFile::Resize(size_t new_size) {
|
||||
return backing.Resize(new_size);
|
||||
return backing->Resize(new_size);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsFile::GetContainingDirectory() const {
|
||||
return std::make_shared<RealVfsDirectory>(parent_path, perms);
|
||||
return base.OpenDirectory(parent_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsFile::IsWritable() const {
|
||||
|
@ -68,62 +236,118 @@ bool RealVfsFile::IsReadable() const {
|
|||
}
|
||||
|
||||
size_t RealVfsFile::Read(u8* data, size_t length, size_t offset) const {
|
||||
if (!backing.Seek(offset, SEEK_SET))
|
||||
if (!backing->Seek(offset, SEEK_SET))
|
||||
return 0;
|
||||
return backing.ReadBytes(data, length);
|
||||
return backing->ReadBytes(data, length);
|
||||
}
|
||||
|
||||
size_t RealVfsFile::Write(const u8* data, size_t length, size_t offset) {
|
||||
if (!backing.Seek(offset, SEEK_SET))
|
||||
if (!backing->Seek(offset, SEEK_SET))
|
||||
return 0;
|
||||
return backing.WriteBytes(data, length);
|
||||
return backing->WriteBytes(data, length);
|
||||
}
|
||||
|
||||
bool RealVfsFile::Rename(std::string_view name) {
|
||||
std::string name_str(name.begin(), name.end());
|
||||
const auto out = FileUtil::Rename(GetName(), name_str);
|
||||
return base.MoveFile(path, parent_path + DIR_SEP + std::string(name)) != nullptr;
|
||||
}
|
||||
|
||||
path = (parent_path + DIR_SEP).append(name);
|
||||
path_components = parent_components;
|
||||
path_components.push_back(std::move(name_str));
|
||||
backing = FileUtil::IOFile(path, ModeFlagsToString(perms).c_str());
|
||||
bool RealVfsFile::Close() {
|
||||
return backing->Close();
|
||||
}
|
||||
|
||||
// TODO(DarkLordZach): MSVC would not let me combine the following two functions using 'if
|
||||
// constexpr' because there is a compile error in the branch not used.
|
||||
|
||||
template <>
|
||||
std::vector<VirtualFile> RealVfsDirectory::IterateEntries<RealVfsFile, VfsFile>() const {
|
||||
if (perms == Mode::Append)
|
||||
return {};
|
||||
|
||||
std::vector<VirtualFile> out;
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (!FileUtil::IsDirectory(full_path))
|
||||
out.emplace_back(base.OpenFile(full_path, perms));
|
||||
return true;
|
||||
});
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
bool RealVfsFile::Close() {
|
||||
return backing.Close();
|
||||
template <>
|
||||
std::vector<VirtualDir> RealVfsDirectory::IterateEntries<RealVfsDirectory, VfsDirectory>() const {
|
||||
if (perms == Mode::Append)
|
||||
return {};
|
||||
|
||||
std::vector<VirtualDir> out;
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[&out, this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
const std::string full_path = directory + DIR_SEP + filename;
|
||||
if (FileUtil::IsDirectory(full_path))
|
||||
out.emplace_back(base.OpenDirectory(full_path, perms));
|
||||
return true;
|
||||
});
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
RealVfsDirectory::RealVfsDirectory(const std::string& path_, Mode perms_)
|
||||
: path(FileUtil::RemoveTrailingSlash(path_)), parent_path(FileUtil::GetParentPath(path)),
|
||||
RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_)
|
||||
: base(base_), path(FileUtil::RemoveTrailingSlash(path_)),
|
||||
parent_path(FileUtil::GetParentPath(path)),
|
||||
path_components(FileUtil::SplitPathComponents(path)),
|
||||
parent_components(FileUtil::SliceVector(path_components, 0, path_components.size() - 1)),
|
||||
perms(perms_) {
|
||||
if (!FileUtil::Exists(path) && perms & Mode::WriteAppend)
|
||||
FileUtil::CreateDir(path);
|
||||
}
|
||||
|
||||
if (perms == Mode::Append)
|
||||
return;
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::GetFileRelative(std::string_view path) const {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FileUtil::Exists(full_path))
|
||||
return nullptr;
|
||||
return base.OpenFile(full_path, perms);
|
||||
}
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(
|
||||
nullptr, path,
|
||||
[this](u64* entries_out, const std::string& directory, const std::string& filename) {
|
||||
std::string full_path = directory + DIR_SEP + filename;
|
||||
if (FileUtil::IsDirectory(full_path))
|
||||
subdirectories.emplace_back(std::make_shared<RealVfsDirectory>(full_path, perms));
|
||||
else
|
||||
files.emplace_back(std::make_shared<RealVfsFile>(full_path, perms));
|
||||
return true;
|
||||
});
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::GetDirectoryRelative(std::string_view path) const {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
if (!FileUtil::Exists(full_path))
|
||||
return nullptr;
|
||||
return base.OpenDirectory(full_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::GetFile(std::string_view name) const {
|
||||
return GetFileRelative(name);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::GetSubdirectory(std::string_view name) const {
|
||||
return GetDirectoryRelative(name);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::CreateFileRelative(std::string_view path) {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
return base.CreateFile(full_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::CreateDirectoryRelative(std::string_view path) {
|
||||
const auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(path));
|
||||
auto parent = std::string(FileUtil::GetParentPath(full_path));
|
||||
return base.CreateDirectory(full_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
|
||||
auto full_path = FileUtil::SanitizePath(this->path + DIR_SEP + std::string(name));
|
||||
return base.DeleteDirectory(full_path);
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VfsFile>> RealVfsDirectory::GetFiles() const {
|
||||
return files;
|
||||
return IterateEntries<RealVfsFile, VfsFile>();
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VfsDirectory>> RealVfsDirectory::GetSubdirectories() const {
|
||||
return subdirectories;
|
||||
return IterateEntries<RealVfsDirectory, VfsDirectory>();
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::IsWritable() const {
|
||||
|
@ -142,57 +366,32 @@ std::shared_ptr<VfsDirectory> RealVfsDirectory::GetParentDirectory() const {
|
|||
if (path_components.size() <= 1)
|
||||
return nullptr;
|
||||
|
||||
return std::make_shared<RealVfsDirectory>(parent_path, perms);
|
||||
return base.OpenDirectory(parent_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> RealVfsDirectory::CreateSubdirectory(std::string_view name) {
|
||||
const std::string subdir_path = (path + DIR_SEP).append(name);
|
||||
|
||||
if (!FileUtil::CreateDir(subdir_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
subdirectories.emplace_back(std::make_shared<RealVfsDirectory>(subdir_path, perms));
|
||||
return subdirectories.back();
|
||||
return base.CreateDirectory(subdir_path, perms);
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> RealVfsDirectory::CreateFile(std::string_view name) {
|
||||
const std::string file_path = (path + DIR_SEP).append(name);
|
||||
|
||||
if (!FileUtil::CreateEmptyFile(file_path)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
files.emplace_back(std::make_shared<RealVfsFile>(file_path, perms));
|
||||
return files.back();
|
||||
return base.CreateFile(file_path, perms);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteSubdirectory(std::string_view name) {
|
||||
const std::string subdir_path = (path + DIR_SEP).append(name);
|
||||
|
||||
return FileUtil::DeleteDirRecursively(subdir_path);
|
||||
return base.DeleteDirectory(subdir_path);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::DeleteFile(std::string_view name) {
|
||||
const auto file = GetFile(name);
|
||||
|
||||
if (file == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
files.erase(std::find(files.begin(), files.end(), file));
|
||||
|
||||
auto real_file = std::static_pointer_cast<RealVfsFile>(file);
|
||||
real_file->Close();
|
||||
|
||||
const std::string file_path = (path + DIR_SEP).append(name);
|
||||
return FileUtil::Delete(file_path);
|
||||
return base.DeleteFile(file_path);
|
||||
}
|
||||
|
||||
bool RealVfsDirectory::Rename(std::string_view name) {
|
||||
const std::string new_name = (parent_path + DIR_SEP).append(name);
|
||||
|
||||
return FileUtil::Rename(path, new_name);
|
||||
return base.MoveFile(path, new_name) != nullptr;
|
||||
}
|
||||
|
||||
std::string RealVfsDirectory::GetFullPath() const {
|
||||
|
@ -202,16 +401,6 @@ std::string RealVfsDirectory::GetFullPath() const {
|
|||
}
|
||||
|
||||
bool RealVfsDirectory::ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) {
|
||||
const auto iter = std::find(files.begin(), files.end(), file);
|
||||
if (iter == files.end())
|
||||
return false;
|
||||
|
||||
const std::ptrdiff_t offset = std::distance(files.begin(), iter);
|
||||
files[offset] = files.back();
|
||||
files.pop_back();
|
||||
|
||||
subdirectories.emplace_back(std::move(dir));
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
} // namespace FileSys
|
||||
|
|
|
@ -6,18 +6,45 @@
|
|||
|
||||
#include <string_view>
|
||||
|
||||
#include <boost/container/flat_map.hpp>
|
||||
#include "common/file_util.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
class RealVfsFilesystem : public VfsFilesystem {
|
||||
public:
|
||||
RealVfsFilesystem();
|
||||
|
||||
std::string GetName() const override;
|
||||
bool IsReadable() const override;
|
||||
bool IsWritable() const override;
|
||||
VfsEntryType GetEntryType(std::string_view path) const override;
|
||||
VirtualFile OpenFile(std::string_view path, Mode perms = Mode::Read) override;
|
||||
VirtualFile CreateFile(std::string_view path, Mode perms = Mode::ReadWrite) override;
|
||||
VirtualFile CopyFile(std::string_view old_path, std::string_view new_path) override;
|
||||
VirtualFile MoveFile(std::string_view old_path, std::string_view new_path) override;
|
||||
bool DeleteFile(std::string_view path) override;
|
||||
VirtualDir OpenDirectory(std::string_view path, Mode perms = Mode::Read) override;
|
||||
VirtualDir CreateDirectory(std::string_view path, Mode perms = Mode::ReadWrite) override;
|
||||
VirtualDir CopyDirectory(std::string_view old_path, std::string_view new_path) override;
|
||||
VirtualDir MoveDirectory(std::string_view old_path, std::string_view new_path) override;
|
||||
bool DeleteDirectory(std::string_view path) override;
|
||||
|
||||
private:
|
||||
boost::container::flat_map<std::string, std::weak_ptr<FileUtil::IOFile>> cache;
|
||||
};
|
||||
|
||||
// An implmentation of VfsFile that represents a file on the user's computer.
|
||||
struct RealVfsFile : public VfsFile {
|
||||
friend struct RealVfsDirectory;
|
||||
class RealVfsFile : public VfsFile {
|
||||
friend class RealVfsDirectory;
|
||||
friend class RealVfsFilesystem;
|
||||
|
||||
RealVfsFile(const std::string& name, Mode perms = Mode::Read);
|
||||
RealVfsFile(RealVfsFilesystem& base, std::shared_ptr<FileUtil::IOFile> backing,
|
||||
const std::string& path, Mode perms = Mode::Read);
|
||||
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
size_t GetSize() const override;
|
||||
bool Resize(size_t new_size) override;
|
||||
|
@ -31,7 +58,8 @@ struct RealVfsFile : public VfsFile {
|
|||
private:
|
||||
bool Close();
|
||||
|
||||
FileUtil::IOFile backing;
|
||||
RealVfsFilesystem& base;
|
||||
std::shared_ptr<FileUtil::IOFile> backing;
|
||||
std::string path;
|
||||
std::string parent_path;
|
||||
std::vector<std::string> path_components;
|
||||
|
@ -40,9 +68,19 @@ private:
|
|||
};
|
||||
|
||||
// An implementation of VfsDirectory that represents a directory on the user's computer.
|
||||
struct RealVfsDirectory : public VfsDirectory {
|
||||
RealVfsDirectory(const std::string& path, Mode perms = Mode::Read);
|
||||
class RealVfsDirectory : public VfsDirectory {
|
||||
friend class RealVfsFilesystem;
|
||||
|
||||
RealVfsDirectory(RealVfsFilesystem& base, const std::string& path, Mode perms = Mode::Read);
|
||||
|
||||
public:
|
||||
std::shared_ptr<VfsFile> GetFileRelative(std::string_view path) const override;
|
||||
std::shared_ptr<VfsDirectory> GetDirectoryRelative(std::string_view path) const override;
|
||||
std::shared_ptr<VfsFile> GetFile(std::string_view name) const override;
|
||||
std::shared_ptr<VfsDirectory> GetSubdirectory(std::string_view name) const override;
|
||||
std::shared_ptr<VfsFile> CreateFileRelative(std::string_view path) override;
|
||||
std::shared_ptr<VfsDirectory> CreateDirectoryRelative(std::string_view path) override;
|
||||
bool DeleteSubdirectoryRecursive(std::string_view name) override;
|
||||
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
|
||||
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
|
||||
bool IsWritable() const override;
|
||||
|
@ -60,13 +98,15 @@ protected:
|
|||
bool ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) override;
|
||||
|
||||
private:
|
||||
template <typename T, typename R>
|
||||
std::vector<std::shared_ptr<R>> IterateEntries() const;
|
||||
|
||||
RealVfsFilesystem& base;
|
||||
std::string path;
|
||||
std::string parent_path;
|
||||
std::vector<std::string> path_components;
|
||||
std::vector<std::string> parent_components;
|
||||
Mode perms;
|
||||
std::vector<std::shared_ptr<VfsFile>> files;
|
||||
std::vector<std::shared_ptr<VfsDirectory>> subdirectories;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
|
|
|
@ -59,7 +59,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
|
|||
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
|
||||
std::string path(FileUtil::SanitizePath(path_));
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (path == "/" || path == "\\") {
|
||||
if (path.empty()) {
|
||||
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -281,15 +281,15 @@ ResultVal<FileSys::VirtualDir> OpenSDMC() {
|
|||
return sdmc_factory->Open();
|
||||
}
|
||||
|
||||
void RegisterFileSystems() {
|
||||
void RegisterFileSystems(const FileSys::VirtualFilesystem& vfs) {
|
||||
romfs_factory = nullptr;
|
||||
save_data_factory = nullptr;
|
||||
sdmc_factory = nullptr;
|
||||
|
||||
auto nand_directory = std::make_shared<FileSys::RealVfsDirectory>(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = std::make_shared<FileSys::RealVfsDirectory>(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), FileSys::Mode::ReadWrite);
|
||||
auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
|
||||
auto savedata = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
|
||||
save_data_factory = std::move(savedata);
|
||||
|
@ -298,8 +298,8 @@ void RegisterFileSystems() {
|
|||
sdmc_factory = std::move(sdcard);
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager) {
|
||||
RegisterFileSystems();
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
|
||||
RegisterFileSystems(vfs);
|
||||
std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
|
||||
std::make_shared<FSP_PR>()->InstallAsService(service_manager);
|
||||
std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
|
||||
|
|
|
@ -36,7 +36,7 @@ ResultVal<FileSys::VirtualDir> OpenSDMC();
|
|||
// ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenBIS();
|
||||
|
||||
/// Registers all Filesystem services with the specified service manager.
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager);
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
|
||||
|
||||
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
|
||||
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
|
||||
|
|
|
@ -198,7 +198,7 @@ void AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
|
|||
}
|
||||
|
||||
/// Initialize ServiceManager
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm) {
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) {
|
||||
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
|
||||
// here and pass it into the respective InstallInterfaces functions.
|
||||
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
|
||||
|
@ -221,7 +221,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm) {
|
|||
EUPLD::InstallInterfaces(*sm);
|
||||
Fatal::InstallInterfaces(*sm);
|
||||
FGM::InstallInterfaces(*sm);
|
||||
FileSystem::InstallInterfaces(*sm);
|
||||
FileSystem::InstallInterfaces(*sm, rfs);
|
||||
Friend::InstallInterfaces(*sm);
|
||||
GRC::InstallInterfaces(*sm);
|
||||
HID::InstallInterfaces(*sm);
|
||||
|
|
|
@ -22,6 +22,10 @@ class ServerSession;
|
|||
class HLERequestContext;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace FileSys {
|
||||
struct VfsFilesystem;
|
||||
}
|
||||
|
||||
namespace Service {
|
||||
|
||||
namespace SM {
|
||||
|
@ -177,7 +181,8 @@ private:
|
|||
};
|
||||
|
||||
/// Initialize ServiceManager
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm);
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm,
|
||||
const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
|
||||
|
||||
/// Shutdown ServiceManager
|
||||
void Shutdown();
|
||||
|
|
|
@ -43,10 +43,6 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
|
|||
return FileType::Unknown;
|
||||
}
|
||||
|
||||
FileType IdentifyFile(const std::string& file_name) {
|
||||
return IdentifyFile(std::make_shared<FileSys::RealVfsFile>(file_name));
|
||||
}
|
||||
|
||||
FileType GuessFromFilename(const std::string& name) {
|
||||
if (name == "main")
|
||||
return FileType::DeconstructedRomDirectory;
|
||||
|
|
|
@ -42,14 +42,6 @@ enum class FileType {
|
|||
*/
|
||||
FileType IdentifyFile(FileSys::VirtualFile file);
|
||||
|
||||
/**
|
||||
* Identifies the type of a bootable file based on the magic value in its header.
|
||||
* @param file_name path to file
|
||||
* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
|
||||
* a filetype, and will never return FileType::Error.
|
||||
*/
|
||||
FileType IdentifyFile(const std::string& file_name);
|
||||
|
||||
/**
|
||||
* Guess the type of a bootable file from its name
|
||||
* @param name String name of bootable file
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "game_list.h"
|
||||
|
@ -197,7 +198,8 @@ void GameList::onFilterCloseClicked() {
|
|||
main_window->filterBarSetChecked(false);
|
||||
}
|
||||
|
||||
GameList::GameList(GMainWindow* parent) : QWidget{parent} {
|
||||
GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
|
||||
: QWidget{parent}, vfs(std::move(vfs)) {
|
||||
watcher = new QFileSystemWatcher(this);
|
||||
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
|
||||
|
||||
|
@ -341,7 +343,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
|
|||
|
||||
emit ShouldCancelWorker();
|
||||
|
||||
GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
|
||||
GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
|
||||
|
||||
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
|
||||
connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
|
||||
|
@ -414,8 +416,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
QFileInfo file_info(physical_name.c_str());
|
||||
if (!is_dir && file_info.suffix().toStdString() == "nca") {
|
||||
auto nca = std::make_shared<FileSys::NCA>(
|
||||
std::make_shared<FileSys::RealVfsFile>(physical_name));
|
||||
auto nca =
|
||||
std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||
if (nca->GetType() == FileSys::NCAContentType::Control)
|
||||
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
|
||||
}
|
||||
|
@ -436,7 +438,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
std::unique_ptr<Loader::AppLoader> loader =
|
||||
Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name));
|
||||
Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
|
||||
loader->GetFileType() == Loader::FileType::Error) &&
|
||||
!UISettings::values.show_unknown))
|
||||
|
@ -459,7 +461,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
// Use from metadata pool.
|
||||
if (nca_control_map.find(program_id) != nca_control_map.end()) {
|
||||
const auto nca = nca_control_map[program_id];
|
||||
const auto control_dir = nca->GetSubdirectories()[0];
|
||||
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
|
||||
|
||||
const auto nacp_file = control_dir->GetFile("control.nacp");
|
||||
FileSys::NACP nacp(nacp_file);
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
QToolButton* button_filter_close = nullptr;
|
||||
};
|
||||
|
||||
explicit GameList(GMainWindow* parent = nullptr);
|
||||
explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr);
|
||||
~GameList() override;
|
||||
|
||||
void clearFilter();
|
||||
|
@ -90,6 +90,7 @@ private:
|
|||
void PopupContextMenu(const QPoint& menu_location);
|
||||
void RefreshGameDirectory();
|
||||
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
SearchField* search_field;
|
||||
GMainWindow* main_window = nullptr;
|
||||
QVBoxLayout* layout = nullptr;
|
||||
|
|
|
@ -139,8 +139,8 @@ class GameListWorker : public QObject, public QRunnable {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(QString dir_path, bool deep_scan)
|
||||
: dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
|
||||
GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan)
|
||||
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
|
||||
|
||||
public slots:
|
||||
/// Starts the processing of directory tree information.
|
||||
|
@ -163,6 +163,7 @@ signals:
|
|||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
QStringList watch_list;
|
||||
QString dir_path;
|
||||
bool deep_scan;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
|
@ -83,7 +84,9 @@ void GMainWindow::ShowCallouts() {}
|
|||
|
||||
const int GMainWindow::max_recent_files_item;
|
||||
|
||||
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
||||
GMainWindow::GMainWindow()
|
||||
: config(new Config()), emu_thread(nullptr),
|
||||
vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
|
||||
|
||||
debug_context = Tegra::DebugContext::Construct();
|
||||
|
||||
|
@ -132,7 +135,7 @@ void GMainWindow::InitializeWidgets() {
|
|||
render_window = new GRenderWindow(this, emu_thread.get());
|
||||
render_window->hide();
|
||||
|
||||
game_list = new GameList(this);
|
||||
game_list = new GameList(vfs, this);
|
||||
ui.horizontalLayout->addWidget(game_list);
|
||||
|
||||
// Create status bar
|
||||
|
@ -406,6 +409,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
|||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetFilesystem(vfs);
|
||||
|
||||
system.SetGPUDebugContext(debug_context);
|
||||
|
||||
|
|
|
@ -161,6 +161,9 @@ private:
|
|||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
|
||||
// FS
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
MicroProfileDialog* microProfileDialog;
|
||||
|
|
|
@ -161,6 +161,7 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
|
|
Loading…
Reference in a new issue