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yuzu/game_list_worker: Deduplicate game list entry creation

Avoids duplicating the same code twice verbatim.
This commit is contained in:
Lioncash 2018-12-01 23:23:02 -05:00
parent f1ecfcb8bc
commit 8c108eaca7

View file

@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
out.chop(1); out.chop(1);
return out; return out;
} }
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
const std::vector<u8>& icon, Loader::AppLoader& loader,
u64 program_id, const CompatibilityList& compatibility_list,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
// The game list uses this as compatibility number for untested games
QString compatibility{"99"};
if (it != compatibility_list.end()) {
compatibility = it->second.first;
}
QList<QStandardItem*> list{
new GameListItemPath(
FormatGameName(path), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
new GameListItemCompat(compatibility),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
new GameListItemSize(FileUtil::GetSize(path)),
};
if (UISettings::values.show_add_ons) {
list.insert(
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
}
return list;
}
} // Anonymous namespace } // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan, GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
@ -116,29 +145,8 @@ void GameListWorker::AddInstalledTitlesToGameList() {
if (control != nullptr) if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name); GetMetadataFromControlNCA(patch, *control, icon, name);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch));
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
QList<QStandardItem*> list{
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(file->GetSize()),
};
if (UISettings::values.show_add_ons) {
list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
}
emit EntryReady(list);
} }
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application, const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
@ -215,30 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
} }
} }
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch));
// The game list uses this as compatibility number for untested games
QString compatibility("99");
if (it != compatibility_list.end())
compatibility = it->second.first;
QList<QStandardItem*> list{
new GameListItemPath(
FormatGameName(physical_name), icon, QString::fromStdString(name),
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
program_id),
new GameListItemCompat(compatibility),
new GameListItem(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)),
};
if (UISettings::values.show_add_ons) {
list.insert(2, new GameListItem(FormatPatchNameVersions(
patch, *loader, loader->IsRomFSUpdatable())));
}
emit EntryReady(std::move(list));
} else if (is_dir && recursion > 0) { } else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name)); watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1); AddFstEntriesToGameList(physical_name, recursion - 1);