yuzu/game_list_worker: Deduplicate game list entry creation
Avoids duplicating the same code twice verbatim.
This commit is contained in:
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f1ecfcb8bc
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1 changed files with 33 additions and 47 deletions
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@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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out.chop(1);
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out.chop(1);
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return out;
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return out;
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}
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}
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QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
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const std::vector<u8>& icon, Loader::AppLoader& loader,
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u64 program_id, const CompatibilityList& compatibility_list,
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const FileSys::PatchManager& patch) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility{"99"};
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if (it != compatibility_list.end()) {
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compatibility = it->second.first;
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}
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QList<QStandardItem*> list{
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new GameListItemPath(
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FormatGameName(path), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(path)),
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};
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if (UISettings::values.show_add_ons) {
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list.insert(
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2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
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}
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return list;
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}
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} // Anonymous namespace
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} // Anonymous namespace
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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@ -116,29 +145,8 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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if (control != nullptr)
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if (control != nullptr)
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GetMetadataFromControlNCA(patch, *control, icon, name);
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GetMetadataFromControlNCA(patch, *control, icon, name);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
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compatibility_list, patch));
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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QList<QStandardItem*> list{
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new GameListItemPath(
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FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(file->GetSize()),
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};
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if (UISettings::values.show_add_ons) {
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list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
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}
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emit EntryReady(list);
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}
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}
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
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@ -215,30 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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}
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}
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}
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
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compatibility_list, patch));
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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QList<QStandardItem*> list{
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new GameListItemPath(
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FormatGameName(physical_name), icon, QString::fromStdString(name),
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
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program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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};
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if (UISettings::values.show_add_ons) {
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list.insert(2, new GameListItem(FormatPatchNameVersions(
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patch, *loader, loader->IsRomFSUpdatable())));
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}
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emit EntryReady(std::move(list));
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} else if (is_dir && recursion > 0) {
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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AddFstEntriesToGameList(physical_name, recursion - 1);
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