yuzu/game_list_worker: Deduplicate game list entry creation
Avoids duplicating the same code twice verbatim.
This commit is contained in:
parent
f1ecfcb8bc
commit
8c108eaca7
1 changed files with 33 additions and 47 deletions
|
@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
|
|||
out.chop(1);
|
||||
return out;
|
||||
}
|
||||
|
||||
QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
|
||||
const std::vector<u8>& icon, Loader::AppLoader& loader,
|
||||
u64 program_id, const CompatibilityList& compatibility_list,
|
||||
const FileSys::PatchManager& patch) {
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility{"99"};
|
||||
if (it != compatibility_list.end()) {
|
||||
compatibility = it->second.first;
|
||||
}
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(
|
||||
FormatGameName(path), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(path)),
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
list.insert(
|
||||
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
|
||||
|
@ -116,29 +145,8 @@ void GameListWorker::AddInstalledTitlesToGameList() {
|
|||
if (control != nullptr)
|
||||
GetMetadataFromControlNCA(patch, *control, icon, name);
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility("99");
|
||||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(
|
||||
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(file->GetSize()),
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader)));
|
||||
}
|
||||
|
||||
emit EntryReady(list);
|
||||
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
}
|
||||
|
||||
const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
|
||||
|
@ -215,30 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
}
|
||||
}
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility("99");
|
||||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(
|
||||
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
list.insert(2, new GameListItem(FormatPatchNameVersions(
|
||||
patch, *loader, loader->IsRomFSUpdatable())));
|
||||
}
|
||||
|
||||
emit EntryReady(std::move(list));
|
||||
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
|
||||
compatibility_list, patch));
|
||||
} else if (is_dir && recursion > 0) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
AddFstEntriesToGameList(physical_name, recursion - 1);
|
||||
|
|
Loading…
Reference in a new issue