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gl_shader_cache: Fix newline on buffer preprocessor definitions

This commit is contained in:
ReinUsesLisp 2019-07-18 01:16:15 -03:00
parent e7bdf8b22a
commit 87909d327f

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@ -218,17 +218,21 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
if (!texture_buffer_usage.test(i)) { if (!texture_buffer_usage.test(i)) {
continue; continue;
} }
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i); source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
}
if (texture_buffer_usage.any()) {
source += '\n';
} }
if (program_type == Maxwell::ShaderProgram::Geometry) { if (program_type == Maxwell::ShaderProgram::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] = const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode); GetPrimitiveDescription(primitive_mode);
source += "layout (" + std::string(glsl_topology) + ") in;\n"; source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n'; source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
} }
source += '\n';
source += code; source += code;
OGLShader shader; OGLShader shader;