game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
This commit is contained in:
parent
bd8065295c
commit
73a2d71f44
3 changed files with 5 additions and 3 deletions
|
@ -89,7 +89,8 @@ signals:
|
|||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
|
|
|
@ -727,7 +727,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
}
|
||||
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
CompatibilityList& compatibility_list) {
|
||||
const CompatibilityList& compatibility_list) {
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
QString directory;
|
||||
|
|
|
@ -138,7 +138,8 @@ private slots:
|
|||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
|
|
Loading…
Reference in a new issue