Merge pull request #3233 from ReinUsesLisp/mismatch-sizes
shader/texture: Properly shrink unused entries in size mismatches
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6d55b14cc0
1 changed files with 9 additions and 4 deletions
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@ -743,13 +743,18 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
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// When lod is used always is in gpr20
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// When lod is used always is in gpr20
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const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
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const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
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// Fill empty entries from the guest sampler.
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// Fill empty entries from the guest sampler
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const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
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const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
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if (type_coord_count != entry_coord_count) {
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if (type_coord_count != entry_coord_count) {
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LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
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LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
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}
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for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
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// When the size is higher we insert zeroes
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coords.push_back(GetRegister(Register::ZeroIndex));
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for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
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coords.push_back(GetRegister(Register::ZeroIndex));
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}
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// Then we ensure the size matches the number of entries (dropping unused values)
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coords.resize(entry_coord_count);
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}
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}
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Node4 values;
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Node4 values;
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