Merge pull request #408 from bunnei/shader-ints-p2
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
This commit is contained in:
commit
6b365f7703
1 changed files with 262 additions and 154 deletions
|
@ -41,7 +41,7 @@ enum class ExitMethod {
|
|||
struct Subroutine {
|
||||
/// Generates a name suitable for GLSL source code.
|
||||
std::string GetName() const {
|
||||
return "sub_" + std::to_string(begin) + "_" + std::to_string(end);
|
||||
return "sub_" + std::to_string(begin) + '_' + std::to_string(end);
|
||||
}
|
||||
|
||||
u32 begin; ///< Entry point of the subroutine.
|
||||
|
@ -216,6 +216,16 @@ public:
|
|||
return declr_type.find(Type::Integer) != declr_type.end();
|
||||
}
|
||||
|
||||
/// Returns true if the active type is float
|
||||
bool IsFloat() const {
|
||||
return active_type == Type::Float;
|
||||
}
|
||||
|
||||
/// Returns true if the active type is integer
|
||||
bool IsInteger() const {
|
||||
return active_type == Type::Integer;
|
||||
}
|
||||
|
||||
private:
|
||||
enum class Type {
|
||||
Float,
|
||||
|
@ -230,41 +240,168 @@ private:
|
|||
std::set<Type> declr_type;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
/**
|
||||
* Used to manage shader registers that are emulated with GLSL. This class keeps track of the state
|
||||
* of all registers (e.g. whether they are currently being used as Floats or Integers), and
|
||||
* generates the necessary GLSL code to perform conversions as needed. This class is used for
|
||||
* bookkeeping within the GLSL program.
|
||||
*/
|
||||
class GLSLRegisterManager {
|
||||
public:
|
||||
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
|
||||
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
||||
stage(stage) {
|
||||
|
||||
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
|
||||
const Maxwell3D::Regs::ShaderStage& stage)
|
||||
: shader{shader}, declarations{declarations}, stage{stage} {
|
||||
BuildRegisterList();
|
||||
Generate();
|
||||
}
|
||||
|
||||
std::string GetShaderCode() {
|
||||
return declarations.GetResult() + shader.GetResult();
|
||||
/// Generates code representing a temporary (GPR) register.
|
||||
std::string GetRegister(const Register& reg, unsigned elem = 0) {
|
||||
if (reg == Register::ZeroIndex) {
|
||||
return "0";
|
||||
}
|
||||
|
||||
return regs[reg.GetSwizzledIndex(elem)].GetActiveString();
|
||||
}
|
||||
|
||||
/// Returns entries in the shader that are useful for external functions
|
||||
ShaderEntries GetEntries() const {
|
||||
return {GetConstBuffersDeclarations()};
|
||||
/**
|
||||
* Writes code that does a register assignment to float value operation. Should only be used
|
||||
* with shader instructions that deal with floats.
|
||||
* @param reg The destination register to use.
|
||||
* @param elem The element to use for the operation.
|
||||
* @param value The code representing the value to assign.
|
||||
* @param dest_num_components Number of components in the destination.
|
||||
* @param value_num_components Number of components in the value.
|
||||
* @param is_abs Optional, when True, applies absolute value to output.
|
||||
* @param dest_elem Optional, the destination element to use for the operation.
|
||||
*/
|
||||
void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
|
||||
u64 dest_num_components, u64 value_num_components, bool is_abs = false,
|
||||
u64 dest_elem = 0) {
|
||||
ASSERT(regs[reg].IsFloat());
|
||||
|
||||
std::string dest = GetRegister(reg, dest_elem);
|
||||
if (dest_num_components > 1) {
|
||||
dest += GetSwizzle(elem);
|
||||
}
|
||||
|
||||
std::string src = '(' + value + ')';
|
||||
if (value_num_components > 1) {
|
||||
src += GetSwizzle(elem);
|
||||
}
|
||||
|
||||
src = is_abs ? "abs(" + src + ')' : src;
|
||||
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes code that does a register assignment to input attribute operation. Input attributes
|
||||
* are stored as floats, so this may require conversion.
|
||||
* @param reg The destination register to use.
|
||||
* @param elem The element to use for the operation.
|
||||
* @param attribute The input attibute to use as the source value.
|
||||
*/
|
||||
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) {
|
||||
std::string dest = GetRegister(reg);
|
||||
std::string src = GetInputAttribute(attribute) + GetSwizzle(elem);
|
||||
|
||||
if (regs[reg].IsFloat()) {
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
} else if (regs[reg].IsInteger()) {
|
||||
shader.AddLine(dest + " = floatBitsToInt(" + src + ");");
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes code that does a output attribute assignment to register operation. Output attributes
|
||||
* are stored as floats, so this may require conversion.
|
||||
* @param attribute The destination output attribute.
|
||||
* @param elem The element to use for the operation.
|
||||
* @param reg The register to use as the source value.
|
||||
*/
|
||||
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
|
||||
std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
|
||||
std::string src = GetRegister(reg);
|
||||
ASSERT_MSG(regs[reg].IsFloat(), "Output attributes must be set to a float");
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
}
|
||||
|
||||
/// Generates code representing a uniform (C buffer) register.
|
||||
std::string GetUniform(const Uniform& uniform, const Register& dest_reg) {
|
||||
declr_const_buffers[uniform.index].MarkAsUsed(static_cast<unsigned>(uniform.index),
|
||||
static_cast<unsigned>(uniform.offset), stage);
|
||||
std::string value =
|
||||
'c' + std::to_string(uniform.index) + '[' + std::to_string(uniform.offset) + ']';
|
||||
|
||||
if (regs[dest_reg].IsFloat()) {
|
||||
return value;
|
||||
} else if (regs[dest_reg].IsInteger()) {
|
||||
return "floatBitsToInt(" + value + ')';
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
for (const auto& reg : regs) {
|
||||
if (reg.IsFloatUsed()) {
|
||||
declarations.AddLine("float " + reg.GetFloatString() + " = 0.0;");
|
||||
}
|
||||
if (reg.IsIntegerUsed()) {
|
||||
declarations.AddLine("int " + reg.GetIntegerString() + " = 0;");
|
||||
}
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
for (const auto& index : declr_input_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
declarations.AddLine("layout(location = " +
|
||||
std::to_string(static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") in vec4 " + GetInputAttribute(index) + ';');
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
for (const auto& index : declr_output_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
declarations.AddLine("layout(location = " +
|
||||
std::to_string(static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") out vec4 " + GetOutputAttribute(index) + ';');
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
unsigned const_buffer_layout = 0;
|
||||
for (const auto& entry : GetConstBuffersDeclarations()) {
|
||||
declarations.AddLine("layout(std430) buffer " + entry.GetName());
|
||||
declarations.AddLine('{');
|
||||
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
|
||||
declarations.AddLine("};");
|
||||
declarations.AddNewLine();
|
||||
++const_buffer_layout;
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const {
|
||||
std::vector<ConstBufferEntry> result;
|
||||
std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(),
|
||||
std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); });
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Build the GLSL register list
|
||||
/// Build the GLSL register list.
|
||||
void BuildRegisterList() {
|
||||
for (size_t index = 0; index < Register::NumRegisters; ++index) {
|
||||
regs.emplace_back(index, shader);
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the Subroutine object corresponding to the specified address.
|
||||
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
ASSERT(iter != subroutines.end());
|
||||
return *iter;
|
||||
}
|
||||
|
||||
/// Generates code representing an input attribute register.
|
||||
std::string GetInputAttribute(Attribute::Index attribute) {
|
||||
switch (attribute) {
|
||||
|
@ -301,6 +438,50 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
/// Generates code to use for a swizzle operation.
|
||||
static std::string GetSwizzle(u64 elem) {
|
||||
ASSERT(elem <= 3);
|
||||
std::string swizzle = ".";
|
||||
swizzle += "xyzw"[elem];
|
||||
return swizzle;
|
||||
}
|
||||
|
||||
ShaderWriter& shader;
|
||||
ShaderWriter& declarations;
|
||||
std::vector<GLSLRegister> regs;
|
||||
std::set<Attribute::Index> declr_input_attribute;
|
||||
std::set<Attribute::Index> declr_output_attribute;
|
||||
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
|
||||
const Maxwell3D::Regs::ShaderStage& stage;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
public:
|
||||
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
|
||||
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
||||
stage(stage) {
|
||||
|
||||
Generate();
|
||||
}
|
||||
|
||||
std::string GetShaderCode() {
|
||||
return declarations.GetResult() + shader.GetResult();
|
||||
}
|
||||
|
||||
/// Returns entries in the shader that are useful for external functions
|
||||
ShaderEntries GetEntries() const {
|
||||
return {regs.GetConstBuffersDeclarations()};
|
||||
}
|
||||
|
||||
private:
|
||||
/// Gets the Subroutine object corresponding to the specified address.
|
||||
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
ASSERT(iter != subroutines.end());
|
||||
return *iter;
|
||||
}
|
||||
|
||||
/// Generates code representing a 19-bit immediate value
|
||||
static std::string GetImmediate19(const Instruction& instr) {
|
||||
return std::to_string(instr.alu.GetImm20_19());
|
||||
|
@ -311,29 +492,13 @@ private:
|
|||
return std::to_string(instr.alu.GetImm20_32());
|
||||
}
|
||||
|
||||
/// Generates code representing a temporary (GPR) register.
|
||||
std::string GetRegister(const Register& reg, unsigned elem = 0) {
|
||||
if (reg == Register::ZeroIndex) {
|
||||
return "0";
|
||||
}
|
||||
|
||||
return regs[reg.GetSwizzledIndex(elem)].GetActiveString();
|
||||
}
|
||||
|
||||
/// Generates code representing a uniform (C buffer) register.
|
||||
std::string GetUniform(const Uniform& reg) {
|
||||
declr_const_buffers[reg.index].MarkAsUsed(static_cast<unsigned>(reg.index),
|
||||
static_cast<unsigned>(reg.offset), stage);
|
||||
return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']';
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler) const {
|
||||
// TODO(Subv): Support more than just texture sampler 0
|
||||
ASSERT_MSG(sampler.index == Sampler::Index::Sampler_0, "unsupported");
|
||||
const unsigned index{static_cast<unsigned>(sampler.index.Value()) -
|
||||
static_cast<unsigned>(Sampler::Index::Sampler_0)};
|
||||
return "tex[" + std::to_string(index) + "]";
|
||||
return "tex[" + std::to_string(index) + ']';
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -351,23 +516,6 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes code that does an assignment operation.
|
||||
* @param reg the destination register code.
|
||||
* @param value the code representing the value to assign.
|
||||
*/
|
||||
void SetDest(u64 elem, const std::string& reg, const std::string& value,
|
||||
u64 dest_num_components, u64 value_num_components, bool is_abs = false) {
|
||||
std::string swizzle = ".";
|
||||
swizzle += "xyzw"[elem];
|
||||
|
||||
std::string dest = reg + (dest_num_components != 1 ? swizzle : "");
|
||||
std::string src = "(" + value + ")" + (value_num_components != 1 ? swizzle : "");
|
||||
src = is_abs ? "abs(" + src + ")" : src;
|
||||
|
||||
shader.AddLine(dest + " = " + src + ";");
|
||||
}
|
||||
|
||||
/*
|
||||
* Writes code that assigns a predicate boolean variable.
|
||||
* @param pred The id of the predicate to write to.
|
||||
|
@ -449,11 +597,10 @@ private:
|
|||
|
||||
switch (opcode->GetType()) {
|
||||
case OpCode::Type::Arithmetic: {
|
||||
std::string dest = GetRegister(instr.gpr0);
|
||||
std::string op_a = instr.alu.negate_a ? "-" : "";
|
||||
op_a += GetRegister(instr.gpr8);
|
||||
op_a += regs.GetRegister(instr.gpr8);
|
||||
if (instr.alu.abs_a) {
|
||||
op_a = "abs(" + op_a + ")";
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b = instr.alu.negate_b ? "-" : "";
|
||||
|
@ -462,56 +609,64 @@ private:
|
|||
op_b += GetImmediate19(instr);
|
||||
} else {
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += GetRegister(instr.gpr20);
|
||||
op_b += regs.GetRegister(instr.gpr20);
|
||||
} else {
|
||||
op_b += GetUniform(instr.uniform);
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
}
|
||||
}
|
||||
|
||||
if (instr.alu.abs_b) {
|
||||
op_b = "abs(" + op_b + ")";
|
||||
op_b = "abs(" + op_b + ')';
|
||||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::FMUL_C:
|
||||
case OpCode::Id::FMUL_R:
|
||||
case OpCode::Id::FMUL_IMM: {
|
||||
SetDest(0, dest, op_a + " * " + op_b, 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1, instr.alu.abs_d);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL32_IMM: {
|
||||
// fmul32i doesn't have abs or neg bits.
|
||||
SetDest(0, dest, GetRegister(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
|
||||
regs.SetRegisterToFloat(
|
||||
instr.gpr0, 0, regs.GetRegister(instr.gpr8) + " * " + GetImmediate32(instr), 1,
|
||||
1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD_C:
|
||||
case OpCode::Id::FADD_R:
|
||||
case OpCode::Id::FADD_IMM: {
|
||||
SetDest(0, dest, op_a + " + " + op_b, 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, instr.alu.abs_d);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MUFU: {
|
||||
switch (instr.sub_op) {
|
||||
case SubOp::Cos:
|
||||
SetDest(0, dest, "cos(" + op_a + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Sin:
|
||||
SetDest(0, dest, "sin(" + op_a + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Ex2:
|
||||
SetDest(0, dest, "exp2(" + op_a + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Lg2:
|
||||
SetDest(0, dest, "log2(" + op_a + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Rcp:
|
||||
SetDest(0, dest, "1.0 / " + op_a, 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1, instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Rsq:
|
||||
SetDest(0, dest, "inversesqrt(" + op_a + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
case SubOp::Min:
|
||||
SetDest(0, dest, "min(" + op_a + "," + op_b + ")", 1, 1, instr.alu.abs_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "min(" + op_a + "," + op_b + ')', 1, 1,
|
||||
instr.alu.abs_d);
|
||||
break;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
|
||||
|
@ -532,30 +687,29 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Type::Ffma: {
|
||||
std::string dest = GetRegister(instr.gpr0);
|
||||
std::string op_a = GetRegister(instr.gpr8);
|
||||
std::string op_a = regs.GetRegister(instr.gpr8);
|
||||
std::string op_b = instr.ffma.negate_b ? "-" : "";
|
||||
std::string op_c = instr.ffma.negate_c ? "-" : "";
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
op_b += GetUniform(instr.uniform);
|
||||
op_c += GetRegister(instr.gpr39);
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
op_c += regs.GetRegister(instr.gpr39);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FFMA_RR: {
|
||||
op_b += GetRegister(instr.gpr20);
|
||||
op_c += GetRegister(instr.gpr39);
|
||||
op_b += regs.GetRegister(instr.gpr20);
|
||||
op_c += regs.GetRegister(instr.gpr39);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FFMA_RC: {
|
||||
op_b += GetRegister(instr.gpr39);
|
||||
op_c += GetUniform(instr.uniform);
|
||||
op_b += regs.GetRegister(instr.gpr39);
|
||||
op_c += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FFMA_IMM: {
|
||||
op_b += GetImmediate19(instr);
|
||||
op_c += GetRegister(instr.gpr39);
|
||||
op_c += regs.GetRegister(instr.gpr39);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
|
@ -564,28 +718,29 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
SetDest(0, dest, op_a + " * " + op_b + " + " + op_c, 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1);
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Memory: {
|
||||
std::string gpr0 = GetRegister(instr.gpr0);
|
||||
const Attribute::Index attribute = instr.attribute.fmt20.index;
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::LD_A: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
|
||||
SetDest(instr.attribute.fmt20.element, gpr0, GetInputAttribute(attribute), 1, 4);
|
||||
regs.SetRegisterToInputAttibute(instr.gpr0, instr.attribute.fmt20.element,
|
||||
attribute);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_A: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 0, "untested");
|
||||
SetDest(instr.attribute.fmt20.element, GetOutputAttribute(attribute), gpr0, 4, 1);
|
||||
regs.SetOutputAttributeToRegister(attribute, instr.attribute.fmt20.element,
|
||||
instr.gpr0);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
|
||||
const std::string op_a = GetRegister(instr.gpr8);
|
||||
const std::string op_b = GetRegister(instr.gpr20);
|
||||
const std::string op_a = regs.GetRegister(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegister(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
// Add an extra scope and declare the texture coords inside to prevent overwriting
|
||||
|
@ -595,7 +750,7 @@ private:
|
|||
shader.AddLine(coord);
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
for (unsigned elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
|
||||
SetDest(elem, GetRegister(instr.gpr0, elem), texture, 1, 4);
|
||||
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, elem);
|
||||
}
|
||||
--shader.scope;
|
||||
shader.AddLine("}");
|
||||
|
@ -610,7 +765,7 @@ private:
|
|||
}
|
||||
case OpCode::Type::FloatSetPredicate: {
|
||||
std::string op_a = instr.fsetp.neg_a ? "-" : "";
|
||||
op_a += GetRegister(instr.gpr8);
|
||||
op_a += regs.GetRegister(instr.gpr8);
|
||||
|
||||
if (instr.fsetp.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
|
@ -626,9 +781,9 @@ private:
|
|||
op_b += '(' + GetImmediate19(instr) + ')';
|
||||
} else {
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += GetRegister(instr.gpr20);
|
||||
op_b += regs.GetRegister(instr.gpr20);
|
||||
} else {
|
||||
op_b += GetUniform(instr.uniform);
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -660,9 +815,8 @@ private:
|
|||
break;
|
||||
}
|
||||
case OpCode::Type::FloatSet: {
|
||||
std::string dest = GetRegister(instr.gpr0);
|
||||
std::string op_a = instr.fset.neg_a ? "-" : "";
|
||||
op_a += GetRegister(instr.gpr8);
|
||||
op_a += regs.GetRegister(instr.gpr8);
|
||||
|
||||
if (instr.fset.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
|
@ -678,14 +832,14 @@ private:
|
|||
op_b += imm;
|
||||
} else {
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += GetRegister(instr.gpr20);
|
||||
op_b += regs.GetRegister(instr.gpr20);
|
||||
} else {
|
||||
op_b += GetUniform(instr.uniform);
|
||||
op_b += regs.GetUniform(instr.uniform, instr.gpr0);
|
||||
}
|
||||
}
|
||||
|
||||
if (instr.fset.abs_b) {
|
||||
op_b = "abs(" + op_b + ")";
|
||||
op_b = "abs(" + op_b + ')';
|
||||
}
|
||||
|
||||
using Tegra::Shader::Pred;
|
||||
|
@ -697,13 +851,16 @@ private:
|
|||
using Tegra::Shader::PredCondition;
|
||||
switch (instr.fset.cond) {
|
||||
case PredCondition::LessThan:
|
||||
SetDest(0, dest, "((" + op_a + ") < (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0,
|
||||
"((" + op_a + ") < (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
break;
|
||||
case PredCondition::Equal:
|
||||
SetDest(0, dest, "((" + op_a + ") == (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0,
|
||||
"((" + op_a + ") == (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
break;
|
||||
case PredCondition::GreaterThan:
|
||||
SetDest(0, dest, "((" + op_a + ") > (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0,
|
||||
"((" + op_a + ") > (" + op_b + ")) ? 1.0 : 0", 1, 1);
|
||||
break;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unhandled predicate condition: {} (a: {}, b: {})",
|
||||
|
@ -720,10 +877,10 @@ private:
|
|||
|
||||
// Final color output is currently hardcoded to GPR0-3 for fragment shaders
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine("color.r = " + GetRegister(0) + ";");
|
||||
shader.AddLine("color.g = " + GetRegister(1) + ";");
|
||||
shader.AddLine("color.b = " + GetRegister(2) + ";");
|
||||
shader.AddLine("color.a = " + GetRegister(3) + ";");
|
||||
shader.AddLine("color.r = " + regs.GetRegister(0) + ';');
|
||||
shader.AddLine("color.g = " + regs.GetRegister(1) + ';');
|
||||
shader.AddLine("color.b = " + regs.GetRegister(2) + ';');
|
||||
shader.AddLine("color.a = " + regs.GetRegister(3) + ';');
|
||||
}
|
||||
|
||||
shader.AddLine("return true;");
|
||||
|
@ -736,8 +893,7 @@ private:
|
|||
}
|
||||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
std::string dest = GetRegister(instr.gpr0);
|
||||
SetDest(attribute.element, dest, GetInputAttribute(attribute.index), 1, 4);
|
||||
regs.SetRegisterToInputAttibute(instr.gpr0, attribute.element, attribute.index);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
|
@ -843,55 +999,10 @@ private:
|
|||
GenerateDeclarations();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const {
|
||||
std::vector<ConstBufferEntry> result;
|
||||
std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(),
|
||||
std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); });
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
for (const auto& reg : regs) {
|
||||
if (reg.IsFloatUsed()) {
|
||||
declarations.AddLine("float " + reg.GetFloatString() + " = 0.0;");
|
||||
}
|
||||
if (reg.IsIntegerUsed()) {
|
||||
declarations.AddLine("int " + reg.GetIntegerString() + " = 0;");
|
||||
}
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
regs.GenerateDeclarations();
|
||||
|
||||
for (const auto& index : declr_input_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
declarations.AddLine("layout(location = " +
|
||||
std::to_string(static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") in vec4 " + GetInputAttribute(index) + ";");
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
for (const auto& index : declr_output_attribute) {
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
declarations.AddLine("layout(location = " +
|
||||
std::to_string(static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)) +
|
||||
") out vec4 " + GetOutputAttribute(index) + ";");
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
unsigned const_buffer_layout = 0;
|
||||
for (const auto& entry : GetConstBuffersDeclarations()) {
|
||||
declarations.AddLine("layout(std430) buffer " + entry.GetName());
|
||||
declarations.AddLine('{');
|
||||
declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
|
||||
declarations.AddLine("};");
|
||||
declarations.AddNewLine();
|
||||
++const_buffer_layout;
|
||||
}
|
||||
|
||||
declarations.AddNewLine();
|
||||
for (const auto& pred : declr_predicates) {
|
||||
declarations.AddLine("bool " + pred + " = false;");
|
||||
}
|
||||
|
@ -906,13 +1017,10 @@ private:
|
|||
|
||||
ShaderWriter shader;
|
||||
ShaderWriter declarations;
|
||||
std::vector<GLSLRegister> regs;
|
||||
GLSLRegisterManager regs{shader, declarations, stage};
|
||||
|
||||
// Declarations
|
||||
std::set<std::string> declr_predicates;
|
||||
std::set<Attribute::Index> declr_input_attribute;
|
||||
std::set<Attribute::Index> declr_output_attribute;
|
||||
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
|
||||
}; // namespace Decompiler
|
||||
|
||||
std::string GetCommonDeclarations() {
|
||||
|
|
Loading…
Reference in a new issue