qt: Add filename and title id to window title while running
This commit is contained in:
parent
0dce6d7008
commit
67fa51ea2f
2 changed files with 18 additions and 0 deletions
|
@ -187,6 +187,13 @@ public:
|
|||
return current_process;
|
||||
}
|
||||
|
||||
/// Gets the name of the current game
|
||||
Loader::ResultStatus GetGameName(std::string& out) const {
|
||||
if (app_loader == nullptr)
|
||||
return Loader::ResultStatus::ErrorNotInitialized;
|
||||
return app_loader->ReadTitle(out);
|
||||
}
|
||||
|
||||
PerfStats perf_stats;
|
||||
FrameLimiter frame_limiter;
|
||||
|
||||
|
|
|
@ -545,6 +545,15 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
|
||||
std::string title_name;
|
||||
const auto res = Core::System::GetInstance().GetGameName(title_name);
|
||||
if (res != Loader::ResultStatus::Success)
|
||||
title_name = FileUtil::GetFilename(filename.toStdString());
|
||||
|
||||
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
|
||||
QString::fromStdString(title_name)));
|
||||
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
|
||||
|
@ -576,6 +585,8 @@ void GMainWindow::ShutdownGame() {
|
|||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
setWindowTitle(QString("yuzu %1| %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
|
||||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
|
|
Loading…
Reference in a new issue