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OpenGL: Remove unused RendererOpenGL fields

This commit is contained in:
Yuri Kunde Schlesner 2017-05-27 18:02:46 -07:00
parent ae095cfb71
commit 6665557ff7
2 changed files with 2 additions and 11 deletions

View file

@ -94,14 +94,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix; return matrix;
} }
/// RendererOpenGL constructor RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::RendererOpenGL() { RendererOpenGL::~RendererOpenGL() = default;
resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
}
/// RendererOpenGL destructor
RendererOpenGL::~RendererOpenGL() {}
/// Swap buffers (render frame) /// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers() { void RendererOpenGL::SwapBuffers() {

View file

@ -68,9 +68,6 @@ private:
EmuWindow* render_window; ///< Handle to render window EmuWindow* render_window; ///< Handle to render window
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height
OpenGLState state; OpenGLState state;
// OpenGL object IDs // OpenGL object IDs