Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
This commit is contained in:
commit
65bd03d74c
1 changed files with 1 additions and 0 deletions
|
@ -1348,6 +1348,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
case SurfaceTarget::Texture3D:
|
case SurfaceTarget::Texture3D:
|
||||||
|
case SurfaceTarget::Texture2DArray:
|
||||||
case SurfaceTarget::TextureCubeArray:
|
case SurfaceTarget::TextureCubeArray:
|
||||||
AccurateCopySurface(old_surface, new_surface);
|
AccurateCopySurface(old_surface, new_surface);
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue