add icon & title to game list
This commit is contained in:
parent
73624b4721
commit
5d5dd66d92
9 changed files with 254 additions and 36 deletions
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@ -34,8 +34,8 @@ GameList::GameList(QWidget* parent)
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tree_view->setUniformRowHeights(true);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
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@ -143,9 +143,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
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}
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std::vector<u8> smdh;
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
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if (loader)
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loader->ReadIcon(smdh);
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
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new GameListItemPath(QString::fromStdString(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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}
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@ -20,8 +20,8 @@ class GameList : public QWidget {
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public:
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enum {
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COLUMN_FILE_TYPE,
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COLUMN_NAME,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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@ -6,13 +6,85 @@
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#include <atomic>
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#include <QImage>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "citra_qt/util/util.h"
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#include "common/string_util.h"
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#include "common/color.h"
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#include "core/loader/loader.h"
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#include "video_core/utils.h"
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), 4);
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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/**
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* Gets game icon from SMDH
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* @param sdmh SMDH data
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap game icon
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*/
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static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = smdh.large_icon.data();
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} else {
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size = 24;
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icon_data = smdh.small_icon.data();
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}
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QImage icon(size, size, QImage::Format::Format_RGB888);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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auto v = Color::DecodeRGB565(
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icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
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icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
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}
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}
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return QPixmap::fromImage(icon);
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}
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/**
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* Gets the default icon (for games without valid SMDH)
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap default icon
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*/
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static QPixmap GetDefaultIcon(bool large) {
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int size = large ? 48 : 24;
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QPixmap icon(size, size);
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icon.fill(Qt::transparent);
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return icon;
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}
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/**
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* Gets the short game title fromn SMDH
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* @param sdmh SMDH data
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* @param language title language
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* @return QString short title
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*/
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static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
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}
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class GameListItem : public QStandardItem {
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@ -27,29 +99,43 @@ public:
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* of just the filename (with no extension) will be displayed to the user.
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* If this class recieves valid SMDH data, it will also display game icons and titles.
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*/
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class GameListItemPath : public GameListItem {
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public:
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static const int FullPathRole = Qt::UserRole + 1;
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static const int TitleRole = Qt::UserRole + 2;
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GameListItemPath(): GameListItem() {}
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GameListItemPath(const QString& game_path): GameListItem()
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem()
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{
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setData(game_path, FullPathRole);
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if (!IsValidSMDH(smdh_data)) {
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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}
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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}
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void setData(const QVariant& value, int role) override
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{
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// By specializing setData for FullPathRole, we can ensure that the two string
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// representations of the data are always accurate and in the correct format.
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if (role == FullPathRole) {
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QVariant data(int role) const override {
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if (role == Qt::DisplayRole) {
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std::string filename;
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Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
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GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
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GameListItem::setData(value, FullPathRole);
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
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QString title = data(TitleRole).toString();
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return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
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} else {
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GameListItem::setData(value, role);
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return GameListItem::data(role);
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}
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}
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};
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@ -303,4 +303,31 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
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return ResultStatus::ErrorNotUsed;
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}
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ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
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if (!file.IsOpen())
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return ResultStatus::Error;
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// Reset read pointer in case this file has been read before.
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file.Seek(0, SEEK_SET);
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THREEDSX_Header hdr;
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if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
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return ResultStatus::Error;
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if (hdr.header_size != sizeof(THREEDSX_Header))
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return ResultStatus::Error;
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// Check if the 3DSX has a SMDH...
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if (hdr.smdh_offset != 0) {
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file.Seek(hdr.smdh_offset, SEEK_SET);
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buffer.resize(hdr.smdh_size);
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if (file.ReadBytes(&buffer[0], hdr.smdh_size) != hdr.smdh_size)
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return ResultStatus::Error;
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return ResultStatus::Success;
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}
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return ResultStatus::ErrorNotUsed;
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}
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} // namespace Loader
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@ -17,7 +17,7 @@ namespace Loader {
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/// Loads an 3DSX file
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class AppLoader_THREEDSX final : public AppLoader {
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public:
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AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
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AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
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: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
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/**
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*/
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ResultStatus Load() override;
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/**
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* Get the icon (typically icon section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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/**
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* Get the RomFS of the application
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* @param romfs_file Reference to buffer to store data
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@ -90,6 +90,28 @@ const char* GetFileTypeString(FileType type) {
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return "unknown";
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}
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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const std::string& filename, const std::string& filepath) {
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switch (type) {
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// 3DSX file format.
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case FileType::THREEDSX:
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return std::make_unique<AppLoader_THREEDSX>(std::move(file), filename, filepath);
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// Standard ELF file format.
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case FileType::ELF:
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return std::make_unique<AppLoader_ELF>(std::move(file), filename);
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// NCCH/NCSD container formats.
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case FileType::CXI:
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case FileType::CCI:
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return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
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default:
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return std::unique_ptr<AppLoader>();
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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@ -111,15 +133,19 @@ ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
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switch (type) {
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//3DSX file format...
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// 3DSX file format...
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// or NCCH/NCSD container formats...
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case FileType::THREEDSX:
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case FileType::CXI:
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case FileType::CCI:
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{
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AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
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// Load application and RomFS
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if (ResultStatus::Success == app_loader.Load()) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
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if (ResultStatus::Success == app_loader->Load()) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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break;
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@ -127,21 +153,7 @@ ResultStatus LoadFile(const std::string& filename) {
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// Standard ELF file format...
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case FileType::ELF:
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return AppLoader_ELF(std::move(file), filename_filename).Load();
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// NCCH/NCSD container formats...
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case FileType::CXI:
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case FileType::CCI:
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{
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AppLoader_NCCH app_loader(std::move(file), filename);
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// Load application and RomFS
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ResultStatus result = app_loader.Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
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}
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return result;
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}
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return app_loader->Load();
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// CIA file format...
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case FileType::CIA:
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@ -10,8 +10,10 @@
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/swap.h"
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namespace Kernel {
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struct AddressMapping;
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@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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@ -149,6 +196,16 @@ protected:
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*/
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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@ -173,6 +173,10 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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if (!file.IsOpen())
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return ResultStatus::Error;
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ResultStatus result = LoadExeFS();
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if (result != ResultStatus::Success)
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return result;
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LOG_DEBUG(Loader, "%d sections:", kMaxSections);
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// Iterate through the ExeFs archive until we find a section with the specified name...
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for (unsigned section_number = 0; section_number < kMaxSections; section_number++) {
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return ResultStatus::ErrorNotUsed;
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}
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ResultStatus AppLoader_NCCH::Load() {
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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ResultStatus AppLoader_NCCH::LoadExeFS() {
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if (is_exefs_loaded)
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return ResultStatus::Success;
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if (!file.IsOpen())
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return ResultStatus::Error;
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@ -282,6 +286,18 @@ ResultStatus AppLoader_NCCH::Load() {
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if (file.ReadBytes(&exefs_header, sizeof(ExeFs_Header)) != sizeof(ExeFs_Header))
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return ResultStatus::Error;
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is_exefs_loaded = true;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::Load() {
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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ResultStatus result = LoadExeFS();
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if (result != ResultStatus::Success)
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return result;
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is_loaded = true; // Set state to loaded
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return LoadExec(); // Load the executable into memory for booting
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@ -232,6 +232,13 @@ private:
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*/
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ResultStatus LoadExec();
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/**
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* Ensure ExeFS is loaded and ready for reading sections
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* @return ResultStatus result of function
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*/
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ResultStatus LoadExeFS();
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bool is_exefs_loaded = false;
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bool is_compressed = false;
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u32 entry_point = 0;
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