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rasterizer_cache_gl: Implement Texception Pass

This commit is contained in:
Fernando Sahmkow 2019-02-08 20:06:49 -04:00 committed by FernandoS27
parent 8932001610
commit 5bc82d124c
3 changed files with 51 additions and 0 deletions

View file

@ -575,6 +575,8 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
SetupCachedFramebuffer(fbkey, current_state); SetupCachedFramebuffer(fbkey, current_state);
SyncViewport(current_state); SyncViewport(current_state);
res_cache.SignalPostFramebufferSetup();
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable}; return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
} }
@ -738,9 +740,13 @@ void RasterizerOpenGL::DrawArrays() {
shader_program_manager->ApplyTo(state); shader_program_manager->ApplyTo(state);
state.Apply(); state.Apply();
res_cache.SignalPreDrawCall();
// Execute draw call // Execute draw call
params.DispatchDraw(); params.DispatchDraw();
res_cache.SignalPostDrawCall();
// Disable scissor test // Disable scissor test
state.viewports[0].scissor.enabled = false; state.viewports[0].scissor.enabled = false;
@ -1013,6 +1019,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry); Surface surface = res_cache.GetTextureSurface(texture, entry);
res_cache.SignalSurfaceParameter(surface);
if (surface != nullptr) { if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = state.texture_units[current_bindpoint].texture =
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;

View file

@ -1392,10 +1392,49 @@ bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface
void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) { void RasterizerCacheOpenGL::NotifyFrameBufferChange(Surface triggering_surface) {
if (triggering_surface == nullptr) if (triggering_surface == nullptr)
return; return;
run_texception_pass = false;
if (texception) {
return;
}
Surface intersect = CollideOnReinterpretedSurface(triggering_surface->GetAddr()); Surface intersect = CollideOnReinterpretedSurface(triggering_surface->GetAddr());
if (intersect != nullptr) { if (intersect != nullptr) {
PartialReinterpretSurface(triggering_surface, intersect); PartialReinterpretSurface(triggering_surface, intersect);
} }
} }
void RasterizerCacheOpenGL::SignalPreDrawCall() {
if (texception) {
glTextureBarrier();
}
}
void RasterizerCacheOpenGL::SignalPostDrawCall() {
if (!run_texception_pass)
return;
for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) {
if (current_color_buffers[i] != nullptr) {
Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr());
if (intersect != nullptr) {
PartialReinterpretSurface(current_color_buffers[i], intersect);
texception = true;
}
}
}
if (!texception)
run_texception_pass = false;
}
void RasterizerCacheOpenGL::SignalPostFramebufferSetup() {
if (!run_texception_pass)
texception = false;
}
void RasterizerCacheOpenGL::SignalSurfaceParameter(Surface& surface) {
if (surface == nullptr)
return;
if (surface->IsReinterpreted()) {
run_texception_pass = true;
}
}
} // namespace OpenGL } // namespace OpenGL

View file

@ -469,6 +469,11 @@ public:
const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& src_rect,
const Common::Rectangle<u32>& dst_rect); const Common::Rectangle<u32>& dst_rect);
void SignalPreDrawCall();
void SignalPostDrawCall();
void SignalSurfaceParameter(Surface& surface);
void SignalPostFramebufferSetup();
private: private:
void LoadSurface(const Surface& surface); void LoadSurface(const Surface& surface);
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);