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Merge pull request #6404 from lat9nq/revert_views

yuzu qt: Revert some usages of string_view
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bunnei 2021-06-02 22:11:35 -07:00 committed by GitHub
commit 5a6d002bf0
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 27 additions and 18 deletions

View file

@ -16,7 +16,7 @@
namespace FS = Common::FS;
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
void Config::Initialize(std::string_view config_name) {
void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
@ -255,7 +255,8 @@ void Config::Initialize(std::string_view config_name) {
Reload();
break;
case ConfigType::PerGameConfig:
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
qt_config_loc =
FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);

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@ -22,7 +22,7 @@ public:
InputProfile,
};
explicit Config(std::string_view config_name = "qt-config",
explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
void Initialize(std::string_view config_name);
void Initialize(const std::string& config_name);
void ReadValues();
void ReadPlayerValue(std::size_t player_index);

View file

@ -3,10 +3,13 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <fmt/format.h>
#include <QAbstractButton>
#include <QCheckBox>
#include <QDialogButtonBox>
@ -18,6 +21,7 @@
#include <QTimer>
#include <QTreeView>
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@ -31,10 +35,11 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
const auto config_file_name =
title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);

View file

@ -28,7 +28,8 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file

View file

@ -89,7 +89,7 @@ signals:
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
const std::string& game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,

View file

@ -1334,8 +1334,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0
? Common::FS::GetFilename(filename.toStdString())
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
@ -1799,7 +1800,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) {
const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@ -1846,10 +1847,11 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
const auto config_file_name = program_id == 0
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
: fmt::format("{:016X}.ini", program_id);
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;

View file

@ -237,7 +237,7 @@ private slots:
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
const std::string& game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
@ -276,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);