Shader_Ir: correct clang format
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1 changed files with 2 additions and 2 deletions
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@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
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UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
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instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
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instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
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instr.ffma.tab5980_1.Value());
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instr.ffma.tab5980_1.Value());
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const Node op_a = GetRegister(instr.gpr8);
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const Node op_a = GetRegister(instr.gpr8);
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