Merge pull request #1029 from bunnei/fix-out-attrib
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
This commit is contained in:
commit
5926fbd3d7
1 changed files with 2 additions and 2 deletions
|
@ -356,13 +356,13 @@ public:
|
|||
* @param reg The register to use as the source value.
|
||||
*/
|
||||
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
|
||||
std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
|
||||
std::string dest = GetOutputAttribute(attribute);
|
||||
std::string src = GetRegisterAsFloat(reg);
|
||||
|
||||
if (!dest.empty()) {
|
||||
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
|
||||
// instruction for now.
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue