Merge pull request #1535 from JayFoxRox/fix-align
PICA: Alignment happens locally in vertex
This commit is contained in:
commit
58852bedbf
1 changed files with 6 additions and 6 deletions
|
@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
for (int loader = 0; loader < 12; ++loader) {
|
||||
const auto& loader_config = attribute_config.attribute_loaders[loader];
|
||||
|
||||
u32 load_address = base_address + loader_config.data_offset;
|
||||
u32 offset = 0;
|
||||
|
||||
// TODO: What happens if a loader overwrites a previous one's data?
|
||||
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
||||
|
@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
u32 attribute_index = loader_config.GetComponent(component);
|
||||
if (attribute_index < 12) {
|
||||
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||
load_address = Common::AlignUp(load_address, element_size);
|
||||
vertex_attribute_sources[attribute_index] = load_address;
|
||||
offset = Common::AlignUp(offset, element_size);
|
||||
vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
|
||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
||||
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
||||
vertex_attribute_element_size[attribute_index] = element_size;
|
||||
load_address += attribute_config.GetStride(attribute_index);
|
||||
offset += attribute_config.GetStride(attribute_index);
|
||||
} else if (attribute_index < 16) {
|
||||
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
|
||||
load_address = Common::AlignUp(load_address, 4);
|
||||
load_address += (attribute_index - 11) * 4;
|
||||
offset = Common::AlignUp(offset, 4);
|
||||
offset += (attribute_index - 11) * 4;
|
||||
} else {
|
||||
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue