gl_shader_cache: Use static constructors for CachedShader initialization
This commit is contained in:
parent
de33ad25f5
commit
4ec8a3df08
2 changed files with 53 additions and 52 deletions
|
@ -221,44 +221,37 @@ std::set<GLenum> GetSupportedFormats() {
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
|
||||
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
|
||||
: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
|
||||
unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
|
||||
precompiled_programs{precompiled_programs} {
|
||||
const std::size_t code_size{CalculateProgramSize(program_code)};
|
||||
const std::size_t code_size_b{program_code_b.empty() ? 0
|
||||
: CalculateProgramSize(program_code_b)};
|
||||
GLShader::ProgramResult program_result{
|
||||
CreateProgram(device, program_type, program_code, program_code_b)};
|
||||
if (program_result.first.empty()) {
|
||||
CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result)
|
||||
: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
|
||||
unique_identifier{params.unique_identifier}, program_type{program_type},
|
||||
disk_cache{params.disk_cache}, precompiled_programs{params.precompiled_programs},
|
||||
entries{result.second}, code{std::move(result.first)}, shader_length{entries.shader_length} {}
|
||||
|
||||
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
ProgramCode&& program_code,
|
||||
ProgramCode&& program_code_b) {
|
||||
const auto code_size{CalculateProgramSize(program_code)};
|
||||
const auto code_size_b{CalculateProgramSize(program_code_b)};
|
||||
auto result{CreateProgram(params.device, program_type, program_code, program_code_b)};
|
||||
if (result.first.empty()) {
|
||||
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
|
||||
return;
|
||||
return {};
|
||||
}
|
||||
|
||||
code = program_result.first;
|
||||
entries = program_result.second;
|
||||
shader_length = entries.shader_length;
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||
params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)),
|
||||
static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
|
||||
std::move(program_code_b)));
|
||||
|
||||
const ShaderDiskCacheRaw raw(unique_identifier, program_type,
|
||||
static_cast<u32>(code_size / sizeof(u64)),
|
||||
static_cast<u32>(code_size_b / sizeof(u64)),
|
||||
std::move(program_code), std::move(program_code_b));
|
||||
disk_cache.SaveRaw(raw);
|
||||
return std::make_shared<CachedShader>(params, program_type, std::move(result));
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
|
||||
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result, u8* host_ptr)
|
||||
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
|
||||
program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
|
||||
precompiled_programs} {
|
||||
code = std::move(result.first);
|
||||
entries = result.second;
|
||||
shader_length = entries.shader_length;
|
||||
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result) {
|
||||
return std::make_shared<CachedShader>(params, program_type, std::move(result));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||
|
@ -570,18 +563,17 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|||
memory_manager.GetPointer(program_addr_b));
|
||||
}
|
||||
|
||||
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
|
||||
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
|
||||
const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
|
||||
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
|
||||
host_ptr, unique_identifier};
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
if (found != precompiled_shaders.end()) {
|
||||
// Create a shader from the cache
|
||||
shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
|
||||
precompiled_programs, found->second, host_ptr);
|
||||
if (found == precompiled_shaders.end()) {
|
||||
shader = CachedShader::CreateStageFromMemory(params, program, std::move(program_code),
|
||||
std::move(program_code_b));
|
||||
} else {
|
||||
// Create a shader from guest memory
|
||||
shader = std::make_shared<CachedShader>(
|
||||
device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
|
||||
std::move(program_code), std::move(program_code_b), host_ptr);
|
||||
shader = CachedShader::CreateStageFromCache(params, program, found->second);
|
||||
}
|
||||
Register(shader);
|
||||
|
||||
|
|
|
@ -41,17 +41,27 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
|
||||
struct ShaderParameters {
|
||||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
const Device& device;
|
||||
VAddr cpu_addr;
|
||||
u8* host_ptr;
|
||||
u64 unique_identifier;
|
||||
};
|
||||
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
|
||||
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr);
|
||||
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
explicit CachedShader(VAddr cpu_addr, u64 unique_identifier,
|
||||
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result, u8* host_ptr);
|
||||
static Shader CreateStageFromMemory(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b);
|
||||
|
||||
static Shader CreateStageFromCache(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
VAddr GetCpuAddr() const override {
|
||||
return cpu_addr;
|
||||
|
@ -99,10 +109,9 @@ private:
|
|||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
|
||||
std::size_t shader_length{};
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
std::string code;
|
||||
std::size_t shader_length{};
|
||||
|
||||
std::unordered_map<BaseBindings, CachedProgram> programs;
|
||||
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||
|
|
Loading…
Reference in a new issue