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gl_shader_cache: std::move entries in CachedShader constructor

Avoids several reallocations of std::vector instances where applicable.
This commit is contained in:
Lioncash 2020-01-14 13:14:13 -05:00
parent 15a6840e7a
commit 4cd5ad90f3

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@ -313,9 +313,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type, CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b) GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache}, : RasterizerCacheObject{params.host_ptr}, system{params.system},
device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier}, disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} { unique_identifier{params.unique_identifier}, shader_type{shader_type},
entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) { if (!params.precompiled_variants) {
return; return;
} }