Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
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a3eb91ed8c
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4c36b78567
4 changed files with 30 additions and 18 deletions
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@ -66,7 +66,6 @@ public:
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Tegra::Engines::Maxwell3D::Regs::ShaderStage stage);
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protected:
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void FlushObjectInner(const GlobalRegion& object) override {
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object->Flush();
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}
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@ -628,9 +628,11 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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void CachedSurface::LoadGLBuffer() {
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void CachedSurface::LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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gl_buffer.resize(params.max_mip_level);
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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if (gl_buffer.size() < params.max_mip_level)
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gl_buffer.resize(params.max_mip_level);
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for (u32 i = 0; i < params.max_mip_level; i++)
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gl_buffer[i].resize(params.GetMipmapSizeGL(i));
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if (params.is_tiled) {
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@ -668,13 +670,13 @@ void CachedSurface::LoadGLBuffer() {
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer() {
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void CachedSurface::FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem) {
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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// OpenGL temporary buffer needs to be big enough to store raw texture size
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gl_buffer.resize(1);
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gl_buffer[0].resize(GetSizeInBytes());
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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@ -710,10 +712,12 @@ void CachedSurface::FlushGLBuffer() {
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}
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}
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void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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const auto& rect{params.GetRect(mip_map)};
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auto& gl_buffer = res_cache_tmp_mem.gl_buffer;
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// Load data from memory to the surface
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const auto x0 = static_cast<GLint>(rect.left);
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const auto y0 = static_cast<GLint>(rect.bottom);
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@ -842,11 +846,12 @@ void CachedSurface::EnsureTextureDiscrepantView() {
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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void CachedSurface::UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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for (u32 i = 0; i < params.max_mip_level; i++)
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UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
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UploadGLMipmapTexture(res_cache_tmp_mem, i, read_fb_handle, draw_fb_handle);
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}
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void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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@ -926,8 +931,8 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre
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}
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void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
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surface->LoadGLBuffer();
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surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
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surface->LoadGLBuffer(temporal_memory);
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surface->UploadGLTexture(temporal_memory, read_framebuffer.handle, draw_framebuffer.handle);
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surface->MarkAsModified(false, *this);
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surface->MarkForReload(false);
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}
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@ -355,6 +355,12 @@ namespace OpenGL {
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class RasterizerOpenGL;
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// This is used to store temporary big buffers,
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// instead of creating/destroying all the time
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struct RasterizerTemporaryMemory {
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std::vector<std::vector<u8>> gl_buffer;
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};
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class CachedSurface final : public RasterizerCacheObject {
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public:
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explicit CachedSurface(const SurfaceParams& params);
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@ -393,11 +399,12 @@ public:
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}
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// Read/Write data in Switch memory to/from gl_buffer
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void LoadGLBuffer();
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void FlushGLBuffer();
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void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
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void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
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// Upload data in gl_buffer to this surface's texture
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void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
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void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
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GLuint draw_fb_handle);
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void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
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Tegra::Texture::SwizzleSource swizzle_y,
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@ -425,13 +432,13 @@ public:
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}
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private:
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void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
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void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
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GLuint read_fb_handle, GLuint draw_fb_handle);
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void EnsureTextureDiscrepantView();
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OGLTexture texture;
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OGLTexture discrepant_view;
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std::vector<std::vector<u8>> gl_buffer;
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SurfaceParams params{};
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GLenum gl_target{};
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GLenum gl_internal_format{};
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@ -471,7 +478,7 @@ public:
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protected:
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void FlushObjectInner(const Surface& object) override {
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object->FlushGLBuffer();
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object->FlushGLBuffer(temporal_memory);
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}
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private:
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@ -520,6 +527,8 @@ private:
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std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
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Surface last_depth_buffer;
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RasterizerTemporaryMemory temporal_memory;
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using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
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using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
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@ -49,7 +49,6 @@ public:
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return alignment;
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}
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private:
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VAddr cpu_addr{};
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std::size_t size{};
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