core/core_timing_util: Use std::chrono types for specifying time units
Makes the interface more type-safe and consistent in terms of return values.
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79189c7e3e
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7 changed files with 43 additions and 36 deletions
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@ -57,7 +57,9 @@ Stream::State Stream::GetState() const {
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
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return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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const auto us =
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std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
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return Core::Timing::usToCycles(us);
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}
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static void VolumeAdjustSamples(std::vector<s16>& samples) {
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@ -13,36 +13,40 @@ namespace Core::Timing {
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constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
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s64 usToCycles(s64 us) {
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if (static_cast<u64>(us / 1000000) > MAX_VALUE_TO_MULTIPLY) {
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s64 msToCycles(std::chrono::milliseconds ms) {
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if (static_cast<u64>(ms.count() / 1000) > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (static_cast<u64>(us) > MAX_VALUE_TO_MULTIPLY) {
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if (static_cast<u64>(ms.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (us / 1000000);
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return BASE_CLOCK_RATE * (ms.count() / 1000);
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}
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return (BASE_CLOCK_RATE * us) / 1000000;
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return (BASE_CLOCK_RATE * ms.count()) / 1000;
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}
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s64 usToCycles(u64 us) {
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return usToCycles(static_cast<s64>(us));
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}
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s64 nsToCycles(s64 ns) {
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if (static_cast<u64>(ns / 1000000000) > MAX_VALUE_TO_MULTIPLY) {
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s64 usToCycles(std::chrono::microseconds us) {
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if (static_cast<u64>(us.count() / 1000000) > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (static_cast<u64>(ns) > MAX_VALUE_TO_MULTIPLY) {
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if (static_cast<u64>(us.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (ns / 1000000000);
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return BASE_CLOCK_RATE * (us.count() / 1000000);
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}
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return (BASE_CLOCK_RATE * ns) / 1000000000;
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return (BASE_CLOCK_RATE * us.count()) / 1000000;
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}
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s64 nsToCycles(u64 ns) {
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return nsToCycles(static_cast<s64>(ns));
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s64 nsToCycles(std::chrono::nanoseconds ns) {
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if (static_cast<u64>(ns.count() / 1000000000) > MAX_VALUE_TO_MULTIPLY) {
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LOG_ERROR(Core_Timing, "Integer overflow, use max value");
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return std::numeric_limits<s64>::max();
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}
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if (static_cast<u64>(ns.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (ns.count() / 1000000000);
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}
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return (BASE_CLOCK_RATE * ns.count()) / 1000000000;
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}
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u64 CpuCyclesToClockCycles(u64 ticks) {
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@ -4,6 +4,7 @@
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#pragma once
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#include <chrono>
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#include "common/common_types.h"
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namespace Core::Timing {
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@ -13,22 +14,20 @@ namespace Core::Timing {
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constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch clock speed is 1020MHz un/docked
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constexpr u64 CNTFREQ = 19200000; // Value from fusee.
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s64 usToCycles(s64 us);
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s64 usToCycles(u64 us);
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s64 msToCycles(std::chrono::milliseconds ms);
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s64 usToCycles(std::chrono::microseconds us);
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s64 nsToCycles(std::chrono::nanoseconds ns);
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s64 nsToCycles(s64 ns);
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s64 nsToCycles(u64 ns);
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inline u64 cyclesToNs(s64 cycles) {
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return cycles * 1000000000 / BASE_CLOCK_RATE;
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inline std::chrono::milliseconds cyclesToMs(s64 cycles) {
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return std::chrono::milliseconds(cycles * 1000 / BASE_CLOCK_RATE);
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}
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inline s64 cyclesToUs(s64 cycles) {
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return cycles * 1000000 / BASE_CLOCK_RATE;
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inline std::chrono::nanoseconds cyclesToNs(s64 cycles) {
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return std::chrono::nanoseconds(cycles * 1000000000 / BASE_CLOCK_RATE);
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}
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inline u64 cyclesToMs(s64 cycles) {
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return cycles * 1000 / BASE_CLOCK_RATE;
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inline std::chrono::microseconds cyclesToUs(s64 cycles) {
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return std::chrono::microseconds(cycles * 1000000 / BASE_CLOCK_RATE);
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}
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u64 CpuCyclesToClockCycles(u64 ticks);
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@ -75,9 +75,9 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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// This function might be called from any thread so we have to be cautious and use the
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// thread-safe version of ScheduleEvent.
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
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Core::Timing::nsToCycles(nanoseconds), kernel.ThreadWakeupCallbackEventType(),
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callback_handle);
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cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
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}
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void Thread::CancelWakeupTimer() {
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@ -185,7 +185,8 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
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IoctlGetGpuTime params{};
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std::memcpy(¶ms, input.data(), input.size());
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params.gpu_time = Core::Timing::cyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
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const auto ns = Core::Timing::cyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
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params.gpu_time = static_cast<u64_le>(ns.count());
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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@ -108,8 +108,9 @@ private:
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LOG_DEBUG(Service_Time, "called");
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const auto& core_timing = Core::System::GetInstance().CoreTiming();
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const SteadyClockTimePoint steady_clock_time_point{
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Core::Timing::cyclesToMs(core_timing.GetTicks()) / 1000};
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const auto ms = Core::Timing::cyclesToMs(core_timing.GetTicks());
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const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000),
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{}};
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IPC::ResponseBuilder rb{ctx, (sizeof(SteadyClockTimePoint) / 4) + 2};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(steady_clock_time_point);
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@ -284,8 +285,8 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
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}
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const auto& core_timing = Core::System::GetInstance().CoreTiming();
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const SteadyClockTimePoint steady_clock_time_point{
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Core::Timing::cyclesToMs(core_timing.GetTicks()) / 1000, {}};
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const auto ms = Core::Timing::cyclesToMs(core_timing.GetTicks());
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const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000), {}};
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CalendarTime calendar_time{};
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calendar_time.year = tm->tm_year + 1900;
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@ -75,7 +75,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPus
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void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
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const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
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const s64 synchronization_ticks{Core::Timing::usToCycles(9000)};
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const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
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system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
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}
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