service/audio: Provide an implementation of ExecuteAudioRendererRendering
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
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1 changed files with 12 additions and 1 deletions
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@ -37,7 +37,7 @@ public:
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{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
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{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
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{10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
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{11, nullptr, "ExecuteAudioRendererRendering"},
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{11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"},
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};
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// clang-format on
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RegisterHandlers(functions);
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@ -138,6 +138,17 @@ private:
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rb.Push(rendering_time_limit_percent);
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}
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void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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// This service command currently only reports an unsupported operation
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// error code, or aborts. Given that, we just always return an error
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// code in this case.
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultCode{ErrorModule::Audio, 201});
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}
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Kernel::EventPair system_event;
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std::unique_ptr<AudioCore::AudioRenderer> renderer;
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u32 rendering_time_limit_percent = 100;
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