Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
This commit is contained in:
commit
4294062516
9 changed files with 183 additions and 181 deletions
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@ -46,6 +46,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_sampler_cache.cpp
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renderer_opengl/gl_sampler_cache.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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@ -67,6 +69,8 @@ add_library(video_core STATIC
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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sampler_cache.cpp
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sampler_cache.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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@ -101,12 +101,6 @@ struct FramebufferCacheKey {
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
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: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
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screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
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}
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OpenGLState::ApplyDefaultState();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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@ -813,92 +807,6 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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return true;
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}
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = Tegra::Texture::TextureFilter::Linear;
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min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = Tegra::Texture::WrapMode::Wrap;
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wrap_v = Tegra::Texture::WrapMode::Wrap;
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wrap_p = Tegra::Texture::WrapMode::Wrap;
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use_depth_compare = false;
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depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
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// OpenGL's default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// Other attributes have correct defaults
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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const GLuint sampler_id = sampler.handle;
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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}
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if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) {
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min_filter = config.min_filter;
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mipmap_filter = config.mipmap_filter;
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter));
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}
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if (wrap_u != config.wrap_u) {
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wrap_u = config.wrap_u;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
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}
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if (wrap_v != config.wrap_v) {
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wrap_v = config.wrap_v;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
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}
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if (wrap_p != config.wrap_p) {
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wrap_p = config.wrap_p;
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
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}
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if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) {
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use_depth_compare = enabled;
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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}
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if (depth_compare_func != config.depth_compare_func) {
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depth_compare_func = config.depth_compare_func;
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) {
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border_color = new_border_color;
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) {
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max_anisotropic = anisotropic;
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
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}
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}
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if (const float min = config.GetMinLod(); min_lod != min) {
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min_lod = min;
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod);
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}
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if (const float max = config.GetMaxLod(); max_lod != max) {
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max_lod = max;
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod);
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}
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if (const float bias = config.GetLodBias(); lod_bias != bias) {
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lod_bias = bias;
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias);
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}
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}
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void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, GLuint program_handle,
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BaseBindings base_bindings) {
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@ -985,7 +893,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
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if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
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state.texture_units[current_bindpoint].texture =
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@ -25,6 +25,7 @@
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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@ -72,34 +73,6 @@ public:
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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private:
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class SamplerInfo {
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public:
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OGLSampler sampler;
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/// Creates the sampler object, initializing its state so that it's in sync with the
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/// SamplerInfo struct.
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void Create();
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/// Syncs the sampler object with the config, updating any necessary state.
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void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
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private:
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Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
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Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
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Tegra::Texture::TextureMipmapFilter mipmap_filter =
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Tegra::Texture::TextureMipmapFilter::None;
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Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
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Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
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Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
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bool use_depth_compare = false;
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Tegra::Texture::DepthCompareFunc depth_compare_func =
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Tegra::Texture::DepthCompareFunc::Always;
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GLvec4 border_color = {};
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float min_lod = 0.0f;
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float max_lod = 16.0f;
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float lod_bias = 0.0f;
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float max_anisotropic = 1.0f;
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};
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struct FramebufferConfigState {
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bool using_color_fb{};
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bool using_depth_fb{};
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@ -204,6 +177,7 @@ private:
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RasterizerCacheOpenGL res_cache;
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ShaderCacheOpenGL shader_cache;
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GlobalRegionCacheOpenGL global_cache;
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SamplerCacheOpenGL sampler_cache;
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Core::System& system;
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@ -219,8 +193,6 @@ private:
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FramebufferConfigState current_framebuffer_config_state;
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std::pair<bool, bool> current_depth_stencil_usage{};
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std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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PrimitiveAssembler primitive_assembler{buffer_cache};
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52
src/video_core/renderer_opengl/gl_sampler_cache.cpp
Normal file
52
src/video_core/renderer_opengl/gl_sampler_cache.cpp
Normal file
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@ -0,0 +1,52 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/maxwell_to_gl.h"
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namespace OpenGL {
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SamplerCacheOpenGL::SamplerCacheOpenGL() = default;
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SamplerCacheOpenGL::~SamplerCacheOpenGL() = default;
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OGLSampler SamplerCacheOpenGL::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
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OGLSampler sampler;
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sampler.Create();
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const GLuint sampler_id{sampler.handle};
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glSamplerParameteri(
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sampler_id, GL_TEXTURE_MAG_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.mag_filter, Tegra::Texture::TextureMipmapFilter::None));
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glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER,
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MaxwellToGL::TextureFilterMode(tsc.min_filter, tsc.mipmap_filter));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(tsc.wrap_u));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(tsc.wrap_v));
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glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(tsc.wrap_p));
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE,
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tsc.depth_compare_enabled == 1 ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE);
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glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC,
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MaxwellToGL::DepthCompareFunc(tsc.depth_compare_func));
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glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, tsc.GetBorderColor().data());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tsc.GetMinLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tsc.GetMaxLod());
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, tsc.GetLodBias());
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, tsc.GetMaxAnisotropy());
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, tsc.GetMaxAnisotropy());
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} else if (tsc.GetMaxAnisotropy() != 1) {
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LOG_WARNING(Render_OpenGL, "Anisotropy not supported by host GPU driver");
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}
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return sampler;
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}
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GLuint SamplerCacheOpenGL::ToSamplerType(const OGLSampler& sampler) const {
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return sampler.handle;
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}
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} // namespace OpenGL
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25
src/video_core/renderer_opengl/gl_sampler_cache.h
Normal file
25
src/video_core/renderer_opengl/gl_sampler_cache.h
Normal file
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@ -0,0 +1,25 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/sampler_cache.h"
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namespace OpenGL {
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class SamplerCacheOpenGL final : public VideoCommon::SamplerCache<GLuint, OGLSampler> {
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public:
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explicit SamplerCacheOpenGL();
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~SamplerCacheOpenGL();
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protected:
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OGLSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
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GLuint ToSamplerType(const OGLSampler& sampler) const;
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};
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} // namespace OpenGL
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@ -7,7 +7,6 @@
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#include <unordered_map>
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#include "common/assert.h"
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#include "common/cityhash.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_sampler_cache.h"
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@ -28,39 +27,20 @@ static std::optional<vk::BorderColor> TryConvertBorderColor(std::array<float, 4>
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}
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}
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std::size_t SamplerCacheKey::Hash() const {
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static_assert(sizeof(raw) % sizeof(u64) == 0);
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return static_cast<std::size_t>(
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Common::CityHash64(reinterpret_cast<const char*>(raw.data()), sizeof(raw) / sizeof(u64)));
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}
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bool SamplerCacheKey::operator==(const SamplerCacheKey& rhs) const {
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return raw == rhs.raw;
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}
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VKSamplerCache::VKSamplerCache(const VKDevice& device) : device{device} {}
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VKSamplerCache::~VKSamplerCache() = default;
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vk::Sampler VKSamplerCache::GetSampler(const Tegra::Texture::TSCEntry& tsc) {
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const auto [entry, is_cache_miss] = cache.try_emplace(SamplerCacheKey{tsc});
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auto& sampler = entry->second;
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if (is_cache_miss) {
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sampler = CreateSampler(tsc);
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}
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return *sampler;
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}
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UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) const {
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const float max_anisotropy{tsc.GetMaxAnisotropy()};
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const bool has_anisotropy{max_anisotropy > 1.0f};
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UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) {
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const float max_anisotropy = tsc.GetMaxAnisotropy();
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const bool has_anisotropy = max_anisotropy > 1.0f;
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const auto border_color = tsc.GetBorderColor();
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const auto vk_border_color = TryConvertBorderColor(border_color);
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const auto border_color{tsc.GetBorderColor()};
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const auto vk_border_color{TryConvertBorderColor(border_color)};
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UNIMPLEMENTED_IF_MSG(!vk_border_color, "Unimplemented border color {} {} {} {}",
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border_color[0], border_color[1], border_color[2], border_color[3]);
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constexpr bool unnormalized_coords = false;
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constexpr bool unnormalized_coords{false};
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const vk::SamplerCreateInfo sampler_ci(
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{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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@ -73,9 +53,13 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
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tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
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unnormalized_coords);
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const auto& dld = device.GetDispatchLoader();
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const auto dev = device.GetLogical();
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const auto& dld{device.GetDispatchLoader()};
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const auto dev{device.GetLogical()};
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return dev.createSamplerUnique(sampler_ci, nullptr, dld);
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}
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vk::Sampler VKSamplerCache::ToSamplerType(const UniqueSampler& sampler) const {
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return *sampler;
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}
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} // namespace Vulkan
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@ -8,49 +8,25 @@
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/sampler_cache.h"
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#include "video_core/textures/texture.h"
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namespace Vulkan {
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class VKDevice;
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struct SamplerCacheKey final : public Tegra::Texture::TSCEntry {
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std::size_t Hash() const;
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bool operator==(const SamplerCacheKey& rhs) const;
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bool operator!=(const SamplerCacheKey& rhs) const {
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return !operator==(rhs);
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}
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};
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} // namespace Vulkan
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namespace std {
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template <>
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struct hash<Vulkan::SamplerCacheKey> {
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std::size_t operator()(const Vulkan::SamplerCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Vulkan {
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class VKSamplerCache {
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class VKSamplerCache final : public VideoCommon::SamplerCache<vk::Sampler, UniqueSampler> {
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public:
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explicit VKSamplerCache(const VKDevice& device);
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~VKSamplerCache();
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vk::Sampler GetSampler(const Tegra::Texture::TSCEntry& tsc);
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protected:
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UniqueSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc) const;
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vk::Sampler ToSamplerType(const UniqueSampler& sampler) const;
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private:
|
||||
UniqueSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc);
|
||||
|
||||
const VKDevice& device;
|
||||
std::unordered_map<SamplerCacheKey, UniqueSampler> cache;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
21
src/video_core/sampler_cache.cpp
Normal file
21
src/video_core/sampler_cache.cpp
Normal file
|
@ -0,0 +1,21 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/cityhash.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/sampler_cache.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
std::size_t SamplerCacheKey::Hash() const {
|
||||
static_assert(sizeof(raw) % sizeof(u64) == 0);
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(raw.data()), sizeof(raw) / sizeof(u64)));
|
||||
}
|
||||
|
||||
bool SamplerCacheKey::operator==(const SamplerCacheKey& rhs) const {
|
||||
return raw == rhs.raw;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
60
src/video_core/sampler_cache.h
Normal file
60
src/video_core/sampler_cache.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
struct SamplerCacheKey final : public Tegra::Texture::TSCEntry {
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const SamplerCacheKey& rhs) const;
|
||||
|
||||
bool operator!=(const SamplerCacheKey& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::SamplerCacheKey> {
|
||||
std::size_t operator()(const VideoCommon::SamplerCacheKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
template <typename SamplerType, typename SamplerStorageType>
|
||||
class SamplerCache {
|
||||
public:
|
||||
SamplerType GetSampler(const Tegra::Texture::TSCEntry& tsc) {
|
||||
const auto [entry, is_cache_miss] = cache.try_emplace(SamplerCacheKey{tsc});
|
||||
auto& sampler = entry->second;
|
||||
if (is_cache_miss) {
|
||||
sampler = CreateSampler(tsc);
|
||||
}
|
||||
return ToSamplerType(sampler);
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual SamplerStorageType CreateSampler(const Tegra::Texture::TSCEntry& tsc) const = 0;
|
||||
|
||||
virtual SamplerType ToSamplerType(const SamplerStorageType& sampler) const = 0;
|
||||
|
||||
private:
|
||||
std::unordered_map<SamplerCacheKey, SamplerStorageType> cache;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
Loading…
Reference in a new issue