Merge pull request #38 from goaaats/citra_merges
Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode)
This commit is contained in:
commit
3b28d382d0
5 changed files with 73 additions and 1 deletions
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@ -137,6 +137,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
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UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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@ -216,6 +217,7 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("fullscreen", UISettings::values.fullscreen);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
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qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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@ -185,12 +185,24 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen );
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RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut );
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -219,6 +231,8 @@ void GMainWindow::RestoreUIState() {
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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@ -263,6 +277,10 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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// Fullscreen
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ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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// Help
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connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
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}
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@ -402,6 +420,9 @@ void GMainWindow::BootGame(const QString& filename) {
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render_window->setFocus();
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emulation_running = true;
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if (ui.action_Fullscreen->isChecked()) {
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ShowFullscreen();
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}
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OnStartGame();
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}
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@ -548,6 +569,41 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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}
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void GMainWindow::ToggleFullscreen() {
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if (!emulation_running) {
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return;
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}
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if (ui.action_Fullscreen->isChecked()) {
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ShowFullscreen();
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} else {
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HideFullscreen();
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}
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}
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void GMainWindow::ShowFullscreen() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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ui.menubar->hide();
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statusBar()->hide();
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showFullScreen();
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} else {
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UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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render_window->showFullScreen();
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}
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}
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void GMainWindow::HideFullscreen() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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ui.menubar->show();
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showNormal();
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restoreGeometry(UISettings::values.geometry);
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} else {
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render_window->showNormal();
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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}
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}
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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// Render in the main window...
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@ -700,6 +756,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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@ -127,6 +127,9 @@ private slots:
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void OnAbout();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void ToggleFullscreen();
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void ShowFullscreen();
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void HideFullscreen();
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void ToggleWindowMode();
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void OnCoreError(Core::System::ResultStatus, std::string);
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@ -83,6 +83,7 @@
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<string>Debugging</string>
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</property>
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</widget>
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<addaction name="action_Fullscreen"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Filter_Bar"/>
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@ -189,6 +190,14 @@
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<string>Selects a folder to display in the game list</string>
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</property>
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</action>
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</widget>
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<action name="action_Fullscreen">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Fullscreen</string>
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</property>
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</action>
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</widget>
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<resources/>
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</ui>
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@ -27,6 +27,7 @@ struct Values {
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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