pica: use correct register value for shader bool_uniforms
variable value is not masked. the masked and combined register value should be used instead
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8d558777a6
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393fee10a2
1 changed files with 2 additions and 2 deletions
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@ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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case PICA_REG_INDEX(gs.bool_uniforms):
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case PICA_REG_INDEX(gs.bool_uniforms):
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WriteUniformBoolReg(g_state.gs, value);
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WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
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break;
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break;
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case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
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case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
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@ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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case PICA_REG_INDEX(vs.bool_uniforms):
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case PICA_REG_INDEX(vs.bool_uniforms):
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WriteUniformBoolReg(g_state.vs, value);
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WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
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break;
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break;
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case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
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case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
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