shader_decode: Implement MOV_SYS
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1 changed files with 27 additions and 0 deletions
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@ -46,6 +46,33 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::KIL: {
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UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
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const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
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UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}",
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static_cast<u32>(cc));
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bb.push_back(Operation(OperationCode::Kil));
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break;
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}
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case OpCode::Id::MOV_SYS: {
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switch (instr.sys20) {
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case Tegra::Shader::SystemVariable::InvocationInfo: {
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LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
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SetRegister(bb, instr.gpr0, Immediate(0u));
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break;
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}
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case Tegra::Shader::SystemVariable::Ydirection: {
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// Config pack's third value is Y_NEGATE's state.
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SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
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}
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break;
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}
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case OpCode::Id::BRA: {
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UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
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"BRA with constant buffers are not implemented");
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