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OpenGL: Fix a double framebuffer completeness checks.

This commit is contained in:
Emmanuel Gil Peyrot 2016-04-03 17:00:44 +01:00
parent 693cbc1f8f
commit 3219be8ee0

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@ -140,8 +140,9 @@ void RasterizerOpenGL::InitObjects() {
}
state.Apply();
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::Reset() {
@ -809,8 +810,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
ReloadDepthBuffer();
}
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::SyncCullMode() {