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Merge pull request #2196 from Subv/system_mode

Kernel/Loader: Grab the system mode from the NCCH ExHeader.
This commit is contained in:
Yuri Kunde Schlesner 2016-11-27 17:04:11 -08:00 committed by GitHub
commit 3174bfd50c
10 changed files with 66 additions and 21 deletions

View file

@ -129,15 +129,22 @@ int main(int argc, char** argv) {
std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>(); std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
System::Init(emu_window.get());
SCOPE_EXIT({ System::Shutdown(); });
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename); std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename);
if (!loader) { if (!loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str()); LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
return -1; return -1;
} }
boost::optional<u32> system_mode = loader->LoadKernelSystemMode();
if (!system_mode) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Could not determine system mode)!");
return -1;
}
System::Init(emu_window.get(), system_mode.get());
SCOPE_EXIT({ System::Shutdown(); });
Loader::ResultStatus load_result = loader->Load(); Loader::ResultStatus load_result = loader->Load();
if (Loader::ResultStatus::Success != load_result) { if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result); LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);

View file

@ -253,7 +253,7 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
} }
} }
bool GMainWindow::InitializeSystem() { bool GMainWindow::InitializeSystem(u32 system_mode) {
// Shutdown previous session if the emu thread is still active... // Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) if (emu_thread != nullptr)
ShutdownGame(); ShutdownGame();
@ -270,7 +270,7 @@ bool GMainWindow::InitializeSystem() {
} }
// Initialize the core emulation // Initialize the core emulation
System::Result system_result = System::Init(render_window); System::Result system_result = System::Init(render_window, system_mode);
if (System::Result::Success != system_result) { if (System::Result::Success != system_result) {
switch (system_result) { switch (system_result) {
case System::Result::ErrorInitVideoCore: case System::Result::ErrorInitVideoCore:
@ -299,8 +299,20 @@ bool GMainWindow::LoadROM(const std::string& filename) {
return false; return false;
} }
boost::optional<u32> system_mode = app_loader->LoadKernelSystemMode();
if (!system_mode) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
return false;
}
if (!InitializeSystem(system_mode.get()))
return false;
Loader::ResultStatus result = app_loader->Load(); Loader::ResultStatus result = app_loader->Load();
if (Loader::ResultStatus::Success != result) { if (Loader::ResultStatus::Success != result) {
System::Shutdown();
LOG_CRITICAL(Frontend, "Failed to load ROM!"); LOG_CRITICAL(Frontend, "Failed to load ROM!");
switch (result) { switch (result) {
@ -338,14 +350,9 @@ void GMainWindow::BootGame(const std::string& filename) {
LOG_INFO(Frontend, "Citra starting..."); LOG_INFO(Frontend, "Citra starting...");
StoreRecentFile(filename); // Put the filename on top of the list StoreRecentFile(filename); // Put the filename on top of the list
if (!InitializeSystem()) if (!LoadROM(filename))
return; return;
if (!LoadROM(filename)) {
System::Shutdown();
return;
}
// Create and start the emulation thread // Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(render_window); emu_thread = std::make_unique<EmuThread>(render_window);
emit EmulationStarting(emu_thread.get()); emit EmulationStarting(emu_thread.get());

View file

@ -60,7 +60,12 @@ signals:
void EmulationStopping(); void EmulationStopping();
private: private:
bool InitializeSystem(); /**
* Initializes the emulation system.
* @param system_mode The system mode with which to intialize the kernel.
* @returns Whether the system was properly initialized.
*/
bool InitializeSystem(u32 system_mode);
bool LoadROM(const std::string& filename); bool LoadROM(const std::string& filename);
void BootGame(const std::string& filename); void BootGame(const std::string& filename);
void ShutdownGame(); void ShutdownGame();

View file

@ -124,13 +124,11 @@ void HandleTable::Clear() {
} }
/// Initialize the kernel /// Initialize the kernel
void Init() { void Init(u32 system_mode) {
ConfigMem::Init(); ConfigMem::Init();
SharedPage::Init(); SharedPage::Init();
// TODO(yuriks): The memory type parameter needs to be determined by the ExHeader field instead Kernel::MemoryInit(system_mode);
// For now it defaults to the one with a largest allocation to the app
Kernel::MemoryInit(2); // Allocates 96MB to the application
Kernel::ResourceLimitsInit(); Kernel::ResourceLimitsInit();
Kernel::ThreadingInit(); Kernel::ThreadingInit();

View file

@ -286,8 +286,8 @@ private:
extern HandleTable g_handle_table; extern HandleTable g_handle_table;
/// Initialize the kernel /// Initialize the kernel with the specified system mode.
void Init(); void Init(u32 system_mode);
/// Shutdown the kernel /// Shutdown the kernel
void Shutdown(); void Shutdown();

View file

@ -9,6 +9,7 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include <boost/optional.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/file_util.h" #include "common/file_util.h"
@ -95,6 +96,17 @@ public:
*/ */
virtual ResultStatus Load() = 0; virtual ResultStatus Load() = 0;
/**
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns Optional with the kernel system mode
*/
virtual boost::optional<u32> LoadKernelSystemMode() {
// 96MB allocated to the application.
return 2;
}
/** /**
* Get the code (typically .code section) of the application * Get the code (typically .code section) of the application
* @param buffer Reference to buffer to store data * @param buffer Reference to buffer to store data

View file

@ -117,6 +117,14 @@ FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
return FileType::Error; return FileType::Error;
} }
boost::optional<u32> AppLoader_NCCH::LoadKernelSystemMode() {
if (!is_loaded) {
if (LoadExeFS() != ResultStatus::Success)
return boost::none;
}
return exheader_header.arm11_system_local_caps.system_mode.Value();
}
ResultStatus AppLoader_NCCH::LoadExec() { ResultStatus AppLoader_NCCH::LoadExec() {
using Kernel::SharedPtr; using Kernel::SharedPtr;
using Kernel::CodeSet; using Kernel::CodeSet;
@ -277,6 +285,8 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
LOG_DEBUG(Loader, "Core version: %d", core_version); LOG_DEBUG(Loader, "Core version: %d", core_version);
LOG_DEBUG(Loader, "Thread priority: 0x%X", priority); LOG_DEBUG(Loader, "Thread priority: 0x%X", priority);
LOG_DEBUG(Loader, "Resource limit category: %d", resource_limit_category); LOG_DEBUG(Loader, "Resource limit category: %d", resource_limit_category);
LOG_DEBUG(Loader, "System Mode: %d",
exheader_header.arm11_system_local_caps.system_mode);
if (exheader_header.arm11_system_local_caps.program_id != ncch_header.program_id) { if (exheader_header.arm11_system_local_caps.program_id != ncch_header.program_id) {
LOG_ERROR(Loader, "ExHeader Program ID mismatch: the ROM is probably encrypted."); LOG_ERROR(Loader, "ExHeader Program ID mismatch: the ROM is probably encrypted.");

View file

@ -185,6 +185,12 @@ public:
*/ */
ResultStatus Load() override; ResultStatus Load() override;
/**
* Loads the Exheader and returns the system mode for this application.
* @return Optional with the kernel system mode
*/
boost::optional<u32> LoadKernelSystemMode();
/** /**
* Get the code (typically .code section) of the application * Get the code (typically .code section) of the application
* @param buffer Reference to buffer to store data * @param buffer Reference to buffer to store data

View file

@ -17,12 +17,12 @@ namespace System {
static bool is_powered_on{false}; static bool is_powered_on{false};
Result Init(EmuWindow* emu_window) { Result Init(EmuWindow* emu_window, u32 system_mode) {
Core::Init(); Core::Init();
CoreTiming::Init(); CoreTiming::Init();
Memory::Init(); Memory::Init();
HW::Init(); HW::Init();
Kernel::Init(); Kernel::Init(system_mode);
HLE::Init(); HLE::Init();
if (!VideoCore::Init(emu_window)) { if (!VideoCore::Init(emu_window)) {
return Result::ErrorInitVideoCore; return Result::ErrorInitVideoCore;

View file

@ -15,7 +15,7 @@ enum class Result {
ErrorInitVideoCore, ///< Something went wrong during video core init ErrorInitVideoCore, ///< Something went wrong during video core init
}; };
Result Init(EmuWindow* emu_window); Result Init(EmuWindow* emu_window, u32 system_mode);
bool IsPoweredOn(); bool IsPoweredOn();
void Shutdown(); void Shutdown();
} }