Merge pull request #422 from bunnei/shader-mov
Shader instructions MOV_C, MOV_R, and several minor GPU things
This commit is contained in:
commit
225ff1130f
4 changed files with 30 additions and 0 deletions
|
@ -208,6 +208,16 @@ void Maxwell3D::DrawArrays() {
|
|||
|
||||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
|
||||
// it's possible that it is incorrect and that there is some other register used to specify the
|
||||
// drawing mode.
|
||||
if (is_indexed) {
|
||||
regs.index_array.count = 0;
|
||||
} else {
|
||||
regs.vertex_buffer.count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
|
|
|
@ -310,6 +310,7 @@ public:
|
|||
SHR_C,
|
||||
SHR_R,
|
||||
SHR_IMM,
|
||||
FMNMX,
|
||||
FSETP_C, // Set Predicate
|
||||
FSETP_R,
|
||||
FSETP_IMM,
|
||||
|
@ -460,6 +461,7 @@ private:
|
|||
INST("0100110000101---", Id::SHR_C, Type::Arithmetic, "SHR_C"),
|
||||
INST("0101110000101---", Id::SHR_R, Type::Arithmetic, "SHR_R"),
|
||||
INST("0011100-00101---", Id::SHR_IMM, Type::Arithmetic, "SHR_IMM"),
|
||||
INST("0101110001100---", Id::FMNMX, Type::Arithmetic, "FMNMX"),
|
||||
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
|
||||
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
|
||||
INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
|
||||
|
|
|
@ -664,6 +664,12 @@ private:
|
|||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
case OpCode::Id::MOV32_IMM: {
|
||||
// mov32i doesn't have abs or neg bits.
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
|
||||
|
|
|
@ -36,6 +36,18 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
|
|||
return {};
|
||||
}
|
||||
|
||||
case Maxwell::VertexAttribute::Type::SignedNorm: {
|
||||
|
||||
switch (attrib.size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return GL_BYTE;
|
||||
}
|
||||
|
||||
NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
case Maxwell::VertexAttribute::Type::Float:
|
||||
return GL_FLOAT;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue