command_processor: Use std::array for bound_engines.
subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered.
This commit is contained in:
parent
1c5636e690
commit
2081ed7db2
2 changed files with 4 additions and 4 deletions
|
@ -34,6 +34,8 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
|
|||
"{:08X} remaining params {}",
|
||||
method, subchannel, value, remaining_params);
|
||||
|
||||
ASSERT(subchannel < bound_engines.size());
|
||||
|
||||
if (method == static_cast<u32>(BufferMethods::BindObject)) {
|
||||
// Bind the current subchannel to the desired engine id.
|
||||
LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
|
||||
|
@ -47,8 +49,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
|
|||
return;
|
||||
}
|
||||
|
||||
ASSERT(bound_engines.find(subchannel) != bound_engines.end());
|
||||
|
||||
const EngineID engine = bound_engines[subchannel];
|
||||
|
||||
switch (engine) {
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
@ -136,7 +136,7 @@ private:
|
|||
std::unique_ptr<Tegra::MemoryManager> memory_manager;
|
||||
|
||||
/// Mapping of command subchannels to their bound engine ids.
|
||||
std::unordered_map<u32, EngineID> bound_engines;
|
||||
std::array<EngineID, 8> bound_engines = {};
|
||||
|
||||
/// 3D engine
|
||||
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
|
||||
|
|
Loading…
Reference in a new issue