1
0
Fork 0
forked from suyu/suyu

settings: Add a configuration for use_accurate_framebuffers.

This commit is contained in:
bunnei 2018-06-26 14:36:26 -04:00
parent 3f9f047375
commit 1bbbd26563
7 changed files with 21 additions and 0 deletions

View file

@ -129,6 +129,7 @@ struct Values {
// Renderer // Renderer
float resolution_factor; float resolution_factor;
bool toggle_framelimit; bool toggle_framelimit;
bool use_accurate_framebuffers;
float bg_red; float bg_red;
float bg_green; float bg_green;

View file

@ -161,6 +161,8 @@ TelemetrySession::TelemetrySession() {
Settings::values.resolution_factor); Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit", AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit); Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
Settings::values.use_docked_mode); Settings::values.use_docked_mode);
} }

View file

@ -84,6 +84,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat(); Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool(); Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat(); Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
@ -184,6 +186,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer"); qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor); qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit); qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red); qt_config->setValue("bg_red", (double)Settings::values.bg_red);

View file

@ -59,11 +59,13 @@ void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex( ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit); ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
} }
void ConfigureGraphics::applyConfiguration() { void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor = Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked(); Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
Settings::Apply(); Settings::Apply();
} }

View file

@ -29,6 +29,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">
<property name="text">
<string>Use accurate framebuffers (slow)</string>
</property>
</widget>
</item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout"> <layout class="QHBoxLayout" name="horizontalLayout">
<item> <item>

View file

@ -98,6 +98,8 @@ void Config::ReadValues() {
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.toggle_framelimit = Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);

View file

@ -102,6 +102,10 @@ resolution_factor =
# 0 (default): Off, 1: On # 0 (default): Off, 1: On
use_vsync = use_vsync =
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red = bg_red =